Blender with WebGL

I have a project which must be displayed 3D model on web technology using webGL. I’m planning to create 3D models by blender then export to WebGL. I’ve already drawn 3D model. My question is how can i export to file which can be used by WebGL ( meshes, geo, textures … ).
I have no idea what to do. Thanks for reading and hope u guys can give me some answers. :yes::yes::yes: