Started working on this yesterday . Its pretty fun!
Excellent
Want any toys ? ( ray based explosions etc?)
Looking good.
Please never leave this project I want to play it so badly :evilgrin:
Looks, awesome and very fluid!
Are you thinking of adding bosses or stronger stickmen with unique attacks?
This has within it the seeds of greatness. Please carry on with this
Wow I saw this on the Facebook group, and it’s amazing!
It looks such… such… I have no words - it is just amazing!
Please, add shop to the game, limited ammo, health boxes and a story mode with a lot of tactics included…
Hey Guys,
Thanks for the positive feedback. Still working on smooth state transitions with animation and tracking. Other than that I want to have more weapons, more enemies, knives and maybe a sword, grenades, assassination animations and body parts. Lots to go. I think BluePrintRandom will help me implement weapon pick up, and then I plan to make the level a factory warehouse with a boss at the end.
It’s just instantly lovable. My one suggestion would be to not overcomplicate it.
That outline shader looks so good
I litteraly have nothing to complain about this.
The way that the map scrolls - it looks so good and smooth…
Thanks,
Take a look at this. The part where I sneak up on the red guy, will have an assassination move. For the smooth move - the camera is child to an empty that tracks to the mouse. The empty is then a child of another empty with a “LEFT/RIGHT ANIMATION”, which is then child of the Player. Every relationship has slow parent relation checked on, creating a smooth movement in the direction the player is looking.
Wow, this is very impressive
Love stickman games
personally i liked the non involved camera better. but this looks fantastic
I think I preferred the non-involved camera as well…
I agree, It got real annoying after a while