This is a 3D facial reconstruction of the actor Bruce Willis. Done with Blender 2.76 in cycles render. For the animation, I have used a homemade Motion Capture. I know that it’s not correctly because sometimes seems to have paralysis , but this is a work in progress. I hope you like it ;)!!!
Render time 128 hours, 1000, samples NVIDIA GFORCE gtx780ti x2 CPU i7 , 6 cores.
How did you make the rig? For the motion capture video it seems that you used a bone based rig, are there shapekeys also? Any good resource to study this type of rig?
I’m such a newbie in blender and even though I can barely understand half of the work you put into this, I’m pretty sure this is absolutely awesome. But from what I can actually comment on I’d say that his head is a little too thin and tall. I think It’d look better if it was rounder.
The key in the detail is the texturing, not as much as the topology, the structure of the model face and head, obviously its a fifty fifty combination I would of thought.