I’ve finished this new character based on daniel Lustosa nice concept.
IT wasn’t supposed to be animated so the character built and topology isn’t perfect but I couldn’t resit animating it. Thus, I couldn’t stress the rig hat much.
Check the animation !
I’ve also recorded the whole creation through 7 timelapses with comments, tips and tricks.
You have free access to the blend file and all maps here :
You’ll just have to bake the smoke simulation again but everything is set for your studies.
I hope you’ll enjoy it.
Despite the character not being intended for animation,
it seems to me that the limitations are fairly acceptable
for his overall shape/styling.
Either way, seeing him in motion truly adds depth to the
design - lovin’ it from start to finish! I still haven’thad a
chance to sit down and study all the timelapses (I ended
up d/l’ng them due to no access at home), but this is definitely part of my learning plan.
I still think he’d make an awesome game character
Christopher
I love this character, and the animation is very funny!! Very good smoke effects, and congrats for the turnable video. I go to download the blend file for learn of your works, thanks!
Pierrick nice character, I like much the cartonish style of this character, also the visuall effects for the spell, is pretty funny the fart sound , and the movements on his hears when him is frustrate. The shaders in generall are pretty good! the jewell, horns, and translucency on his ears are great… but I don’t understand why do you don’t add reflection on his eyes, I feel his eyes looks pretty dry and flat, I’m not sure if his morphology don’t allow that, but only that my unique sugestion.
Hi Jose, nice to see you.
I think I did… Well, just checked, I did add reflection on the eyes but the roughness is a bit high and as he has big eyebrows, the eyes didn’t get directly exposed
I think I did… Well, just checked, I did add reflection on the eyes but the roughness is a bit high and as he has big eyebrows, the eyes didn’t get directly exposed
mmmm I see, maybe with some fake reflections or some fake highlighs could be help, just how your sketchfab version! I think. Another way would be create a light that only have a active the glossynes passes, and don’t cast shadows, colors, etc.
I’ve made an animated version on sketchfab. I had to remove some parts that were not SKfab animation friendly and couldn’t create a spell effect. but, I think it is still cute
I just love exaggerated and “cartoonish” 3D characters. It’s a great concept and a great job at modelling and texturing. I am digging the translucent SSS effect in the video. Adds a lot to the ears and horns.