@minoribus
I know, how difficult it is to model hands and to texture skin. The hand is standing out a bit, because everything else looks so real shaderwise and the hand does not.
@harleynut97
As Minoribus mentioned, the human hand is probably the weak link in the scene.
I agree, the hand is one part I can not dedicate much work being one of my central part of my render, I think I was only focused the composition as my second screenshoot, but anyway I work I little more to show the microdetails that I lose when I render the image to the competition
@Madrid82
I don’t like the straw because it looks like hair. Perhaps it would be better with a clay material, as the characters.
Hi sergio, in fact I was going to do so, but for some reason I take to do use the particle system, and I liked the result because that reminded me the golden strips used for decoration.
I think it is a very good job for only four days, with more time it could be wonderful, with some lighted lamp in the background and more resolution and samples.
thanks, to next render I will try to improve the quality, this time when I separte the image using render layer and linked objects to increase the samples in some parts of the image, but the render times made me crazy on some parts that I don’t think could be take a lot of time processing, for example the entire render without using layers take 4hs, but when I render only the floor take the same time rendering, and when I render only the hand take 6h with the same quantity of samples so that leave me a little tired.
@Pieriko @Harleynut97 @Minoribus @Madrid82 @Juperaldo
Thanks for the good wishes and feedbacks, also have a good new year, is good know you liked the concept of my image, I leave here the image with the sligh changes:
289 samples
sorry for the delay responce, but if I don’t responce quick, is because I was attempt to improve the image, but I take in count your comentarys!
PD. later I will post the second composition with that change.
Happy new year and the best wishes for all.
José