I got a problem with rendering the correct output or alpha value. My problem is that shader in rendered view is ok but i don’t know why the output is different than rendered view.
I seem to recall that this is just the way the rendered viewport works. Some alpha effects rendered with Cycles seem to look pale and incorrect when viewed with a transparent background, but regain the expected look as soon as they are actually composited over another layer:
Right - rendered viewport
Left - F12 render composited over a checkerboard image
Some weirdness going on, though, the shoes e. g. seem to have much more detail in the preview than in the final render and the lighting seems to differ as well. Can’t quite make out why.
Hey @IkariShinji thanks for looking into it. I want to get this tipe of image out and later composit it in AE. And there is the main problem. If you got an idea let me know please.