How do you use generated textures in the compositing editor?

It seems that generated textures are simply not available in the compositing editor.

It looks as if I can only use images.

I would like a dynamically alterable texture - like the ones in the material nodes.

How do professionals deal with this problem in Blender?

Temporarily switch to Blender Render (if you’re not using it anyway).
Create your texture in the Texture tab.
In the compositing node editor, hit Shift-A > Input > Texture.
Select the texture you just created in the new node’s dropdown list.


That is what you’re trying to do, right?
And btw, of course you can switch back to Cycles anytime once the texture has been created.

EDIT
Or you just follow the advice in the post below…:wink:


You can create a texture in the texture nodes, and then use it in the compositor.

Ha! That’s even easier!

Yes, exactly! I wanted to know how to use - generated - textures in the Cycles compositing node editor.


@IkariShinji

@Ko.

Huh…

It seems unintuitive to have to go to the Blender render to set up generated textures for Cycles, but I suppose, maybe, that is just something that a programmer has to decide to invest the time to fix.

Thanks to both of you! Problem solved!