Really? did they finally enforce it? they have been debating about the Olympics for some years already.
@jester elly: unfortunately that will be hard to do, since there is no actual “wind” it just simulates the behavior of the object as if it would be in the wind. So for windsurfing it would use a whole different approach.
I continued development with new control mechanics and added some grabs for freestyle:
-Playermodel has now hair, an harness and Boardshorts.
-Pull of kite is simulated while in the air. (player gets dragged)
-Added unhooked mode (for the ones who don’t know much about kitesurfing: you can ride with the kite hooked to your harness or unhook temporarily to do some crazy maneuvers which are of high difficulty)
-Animations clipping Bugs solved
-Rider sinks if too slow
-Reverse start of the kite (when kite lies face down on the water you can reverse relaunch the kite by pulling both backlines)
-And probably other fixes which I don’t remember right now…
But still a long way to go
Next steps will be adding more unhooked and probably some more hooked tricks to the game.
Displaying all the tricks in the HUD
Adding a point system to the game
Implementing a crash system, hooked and unhooked
Adding a Kite-leash
And when all the fundamental stuff is in I can finally start adding more content like levels, improving graphics, maybe different weather conditions etc.
New features since the last video update:
Trick display
Hangtime-timer
New level (my homespot)
New wake and splashes
Lines corrected
Waves
Tricks have to be done by pressing a keyboard-combo
Tricks so far:
-Raley
-S-Bend
-Unhooked Backroll
-Backmobe
-Slimchance
-KGB
-Danglepass
-313/ Blind Judge
-Rotational Jumps
-Kiteloops
-Boardgrabs
-F16
And there are probably further improvements I made which I am not remembering right now or uninteresting technical improvements.