Ahw pressing skin instead of solidify again.

Seems I am more dumb than a donkey. Always pressing skin instead of solidify. Am I the only one?
I did it well for a few months. But now I didn’t use blender for quite a while, exactly the same.

Yes, it is a high poly dress I worked on for almost an hour. Of course didn’t save it.
And Blender is for 15 minutes unresponsive.

Robert… never ever press that skin button again. Unless you want to skin. !

I promise.

I know that Blender is supposed to have a workflow that doesn’t block you with dialogue boxes, but I would agree if people think there should be a special case when accidentally invoking an operation like Skin on a very high poly mesh (or at the least give Blender a sort of ‘kill switch’ to stop the operator from completing the execution).

Say you have code that invokes the dialogue if you’re about to execute operation A on a mesh with polygon count B.