I just wrote my first 2d filter which sets the brightness and contrast of the screen. If your game looks dull and pale you can add the filter and set the values in the script to your liking.
uniform sampler2D bgl_RenderedTexture;
const float contrast = 2; //1 is no contrast.
const float brightness = 1.5; //1 is no brightness
void main()
{
vec4 color = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
color = ((color-1)*max(contrast,0));
color = color+brightness;
gl_FragColor = color;
}