Rotate environment via empty

Can anyone give me simple solution (without scripting) how to connect empty with environment texture?
To be more precise, how to connect XYZ rotation values from empty to XYZ rotation values of Mapping node?
Until now i just copy-pasted keyframes from dope sheet but I think there might be simpler (more automatic) way of doing that.

Thank you

Hi Hellan,

Maybe this will help you:
/uploads/default/original/4X/2/3/f/23fd67dc40c2d7fdc47faab5326e5c1189df8f16.JPGstc=1

Also you may find this article (http://www.blenderguru.com/articles/cycles-input-encyclopedia/) helpful.

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Thank you very much, I think that’s exactly what I was looking for.