Transferring production workflows from 3DS Max to Blender has been very successful importing model information from Revit using OBJ 2 export add-on works well and brings material information less textures across very well. !!
Currently I need to work with providing a easy solution for sectioning multiple objects for animation and or still images from current research my understanding is the following:
Section objects using Material alpha - this provides issues of losing base material
Section using planes ???
Render Camera using clipping planes - does not provide solid control
Maybe I am missing something very easy or a add-on to provide a solution ??
Can we use Vport clipping mask as a render solution ?? this would provide a quick way for still images ???
Thanks in advance for you attention or feedback on this.
material solution is good enought - i know a little trick
you need to create a group node- with input as shader- and output as shader :_)
in group you have mix shader that is section control - best would be to take one object in mapping as section controller - you can then move some empty to even animate section…
you need to drop this group in all shaders between last node and output- therefore group becomes your global control over all materials section.