Exporting to 3DS Max with correct scale

Hey guys,

I generally like to model and UV unwrap in blender, then export to 3DS Max for lighting/render/everything else. The best workflow I’ve found so far is to export as an OBJ from Blender and import that into Max. This imports the geometry and the UV maps, which are really the only two things I want. However, ideally I would like to work to scale in both Blender and Max, but when I import the objects seem to be miniscule (so I have to use a noise scale of like 0.001 to get a noise texture looking correct, which messes up previews). Does anyone here work between Max and Blender who has any tips?

Cheers

Try changing to metric units if you are not already
You can change the scale value here or change the scale value in the .obj exporter settings