Found it, it’s in Blender’s folder… don’t know why that wasn’t the first place I looked.
Anyway it’s in… Opencl language…? it’s going on and on about…? floats and stuff…
Now I see why people say that programming for the GPU is hard.
Guess I’ll have to take another approach to the tool I’m working on
Hey at least I now know that the core blender tools are based on the GPU. So it wasn’t a complete waste of time looking for them