Fluid Simulation Suddenly stops being rendered in simulation

http://imgur.com/a/pj8xm - Screenshots of my problem

I’ve been doing a water animation that shows water flowing into a basin and fill up. After doing some tests at 200 resolution I’m happy with the result and want to bake it at 400.

However, suddenly after a specific moment (this case frame 514) the fluid disappears, yet is still being calculated. My compter is i7 with 16gb of RAM and even used a computer with 32gb of ram with the same results.

What is up and how can i fix this?

Hard say without a blend, I can see that the normals are flipped on the the fluid. Make sure that all of your scales are applied on all fluid objects (ctrl a) and that the normals are crrect on all objects. And post a blend.