.3ds file import

hello out there
just purchased a .3ds file
but look how it looks like when I import it in Blender…


is there a way to put the pieces where they belong??
thanks a lot

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Seems like all the origins are linked to the center

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imported the 3ds file in netfabb, exported then as STL in Blender
that gave better result, just had to move the hull a bit in Y axe ,and that did the job

problem solved but not the way I expected…