I’ve never used GML files with blender before (or any other way, to be honest) and I’m currently working on a project where I need to use a huge GML (1,8GB) to extract some parts, work them, and then export as .dae or .obj.
So, I found an add-on named Jedi Academy Plugin Suite and installed it but I just can’t make anything with it! When I try to import, all I get is an error message - “File Not Found! (No GLM?)”
I’m using Blender 2.76 in a windows 7 x64
Is there someone who can give some advice or any tip? Is there a way to open/import GML into blender?
Well, not the solution I was expecting I don’t think I should roll-back to a older version…
Do you (or someone else) know a workaround or an in-between step like a format converter that I can then import okay into blender?
I first thought it was a known file format and there would be some support or tools to work with it but I guess not. if that’s all there is I’ll give a try… Just one quick question: I never used external python scripts, so, I wonder if I can use the “system console” in blender to run the “CityGML2OBJs”?!
I read all of the above. Does anyone have any better fixes for this nowadays? I have no experience in Java libraries or any of these things. But with All these Cities!! available, someone here is probably doing this all the time, easily and simply!
Can anyone shed light on this? Much appreciated.
I found a bunch of resources about this but they aren’t letting me put any more links in my post
Do i have to learn how to javascript(?) or command line interface(?) just to import these?
I’m willing to dig in and learn but theres gotta be a better simple way right?
I found this web service: https://3dcityloader.com/en
You can download custom areas as .obj or .stl file, even with terrain data. The data comes form the original CityGML sources. But only a few areas are available right now.