Wow! Very realistic! I love all the tiny wrinkles on the blanket. Very convincing texturing and lighting.
Maybe add some subsurface scattering or translucency on the plant leaves? That way the light gets through and it looks more realistic. Keep up the great work!
It has a good mood, and a very nice interior decorations.
I personally don’t like that much some things:
The so much reddish ambient light, it looks a bit unnatural in my eyes cause it seems that the sky doesn’t contribute to the daylight.
Floor seems too much rough.
Lens distortion (maybe?). It’s something overabused when people aim to realism in my opinion.
Plus some disturbing things (in my eyes):
The light falloff on the wall that seems to create a cromatic aberration. Probably due or worsened by jpg compression. I don’t know.
And the outside totally burned.
BTW is there a way to close those windows or are they supposed to stay always open?
It’s a ground floor in a city if I’m not wrong. I couldn’t be able to sleep.
I actually loved the warm tone coming through the window as it seemed like the Sun was filtered through smoke outside. And that bedding, wow. Is it hand modeled or did you use some physics sim?
However the foliage I can see outside the window seems odd. Over exposed HDR shouldn’t have that weird bright green effect. Did you use color management here?
Wonderful shot, very photorealistic,i think the exterior overexposed its absolutely correct,every photographer have to deal with the overexposure of exterior,it’s my opinion thata lot of render looks fake because everything have a optimal exposure like in hdri image
Really nice render although I second the roughness of the floor. Maybe to much of a bump map. Also there is one item that is disconcerting simply because it seems to be propped up on the left border. I suspect it’s a easel but maybe move it in or out slightly.
Excellent! Minor crit: I think your shirts need more gravity effects. It looks like the cloth sim was stopped too early. I can also easily see that the white shirts are the same mesh.