I have a problem with frame 1 and 2 which makes Blender hang for a second to catch up. Something is eating the memory there which makes it impossible to check a looping walk cycle to see the quality of it.
What can I look for?
The project is not very big. Just some disabled walls and a character that is the only thing visible.
I added a few 2048px textures to a small object in the node editor, nothing special, and now Blender maxes out the CPU trying to play a walk cycle in the editor!! Rotating and moving the view in the editor is fine, but I can’t rotate bones without activating all of the processor and everything grinds to a halt.
No matter if I use CUDA or CPU, on play it bangs up to 100% and gives 0.34fps in editor.
What is eating my memory?
All problems started after installing a GTX 970…
EDIT: well, not memory at all but processor power…