Is it possible to change bullet physics time step?

I’m making a time consuming simulation and as I speed up number of logical steps I don’t want physics to run at same pace. It must also run faster. In other words I don’t want physics to be frame-rate independent.

See my response on stackexchange.

Just to let it be here too

bge.logic.setTimeScale()
https://www.blender.org/api/blender_python_api_2_77_release/bge.logic.html#bge.logic.setTimeScale
This is what helped