Hi
I m not very experienced in Blender and have created one simple wheel geometry of a fryum thing. I referred these images and tried a lot to make node setup as far as I knew but I guess I m nowhere.
I m unable to bring this porous surface structure with oily highlights and semi translucence looks !
Can anyone help to resolve this issue. I m attaching my blender file, but I guess it is not allowing me to attach here.
however I am giving a raw model completed image for ref. I want to make it crispy yummy looking fryum wheel.
I m using cycles of course !
This is a current result but its all on model density and sculpting. I m trying but it seems my efforts are not in right direction.
HI
Ricky, I deliberately did with that huge vert count. Disappointing results on material & texture handling I tried to manage with nice dense bums in model.
I have a low count version which renders almost same as above sample but high density gave some better results with less material/texture success. Which u can see in “better looks 4.png” in my earlier post.
I tried with almost all setting similar to yours … it gave this look. It looks like it has given a oil bath. The porous / holes-holes structure is not seen in this… It looks like solid heavy thing.
there should be some translucence or something which should make it look images of fryums shown in bowl.
some solution is near by … just gota catch it
moony
iso surface generator is nice thing… for same reason I spent more cost of vertices on making model heavy. I did slight sculpting to more depth and result is not very bad. Yet some tuning PP is needed to finish the photograph.
However I was wondering even 3ds max couldn’t perform upto the mark for similar rendering results. May be I didnt use right things !