I’m editing an object in edit mode, but somehow the mesh is distracting, especially when trying to fix some pinch effects or creases. I constantly have to enter/exit edit mode which is becoming tedious. So I tried to split the 3d view in order to have the same object in edit mode on one side, and object mode on the other side. It doesn’t seems to work the way I’d like, although I could swear I’ve seen a tutorial doing it a while ago. So, is there a way to accomplish this?
Thanks for reading and possibly having a solution.
You can disable overlay helpers by going to the N-panel > Shading and enabling
Textured Solid and
Matcap
Then on the same panel, head down to Mesh Display (only visible in Edit Mode) and tweak the overlays to your liking.
The overlay settings are contextual and will only affect the region they were enabled in, so you can have one 3D view with the overlays enabled, and another with them disabled.