so this is the resoult i get when i try to bake a mesh. i kinda know why it happens, and i know one way to fix it, witch involves not having any faces overlapping on a sertain axses, but that is really teadious. is there a way to make it bake as it should?
i mean in worst case scenario i could screenshot the viewport and edit it in photoshop, but again, teadious as heck…