When using a navigation mesh, what’s the trick behind getting a smooth movement.
I’d like to let a object follow a navigation mesh, but its movement is often eratic or with shocks.
I dont know on what it depends to make the movement smooth, but i like to know
I tried a few things, thin naviagtion meshes with lots of faces, wide subdived a few times navigation meshes.
but perhaps its something else that i need to do