when you open this blend file, press p to start the game engine
the number keys 1, 2 and 3 have been mapped to keyboard sensors which will each trigger a different actuator… 1 and 3 simply play differnent frame ranges from a move animation, 2 is a shape key animation
how do make it so that the shape key animation is applied while the movement animations are playing?
for instance, adding this logic
always sensor --> and --> shape key animation , start at frame 0 , end at frame 0
will make the triangle start off in the open position, but once you press 1 or 3 , it snaps to the closed position (which is its basis shape key)
I would like to make it so that when you press 1 in the beginning, the triangle moves downwards while remaining in the open position
::edit::
i have solved it by specifying different layers in the action actuators
Attachments
actionactuators.blend (538 KB)