For me easiest one, Install the module you want with pip to another python install(your systems python or maybe a virtualenv). And just copy the module directory (in your situation directory name is “pyttsx”) from the another python install’s site-packages directory to blender’s python site-packages directory.
But for this to work blender’s python version should match with the other python install from you are copying.
To find blender’s python version, switch to python console and type these commands.
Bump - this program will be easier to customize then most of the mainstream softwares and cross platform, and will get PECS icon based Text to speech to children earlier as most kids don’t get IPad/proloquo to go until 1st or second grade, and it sucks. (requires ipad and costs 250$ per copy)
In this case, you can bundle pyttsx with the game, because it has no compile-able files. You will need Win32Api, though. You could have an installer either a) install this with your game, or b) bundle libraries prebuilt for each OS. The latter step requires you to actually build these libraries yourself (or copy them from an existing install).
what about obtaining a develop of mixer, with pyttsx involved in the distro? I really need a combination system way to run a mixer activity that uses a reliance that is os specific