Quick Animation Test.

The hero character flies around on a metallic saucer/disk that starts out small and opens up into a large hover diskn In this animation, you see him taking the disk out and hopping onto it. This animation will be default animation that automatically starts when the game starts. Initially, I wanted to have a pose and walk animation and with a key press do this animation, but I realized the character mainly uses this as his means of transportation. From this animation, he can pull off all of his actions ranging from his projectiles, defensive actions, etc.

http://www.freeuploader.com/view.php/34508.avi

Also, about the disk itself. I wanted it to circle around his body once he pulled it out and land in front of him. The idea worked to an extent. It circles his body, but lacks the fluid movements.

For some reason the link doesn’t work. Thses are screens of the animation in progress:

http://www.freeuploader.com/view.php/34654.JPG
http://www.freeuploader.com/view.php/34656.JPG
http://www.freeuploader.com/view.php/34657.JPG
http://www.freeuploader.com/view.php/34658.JPG
http://www.freeuploader.com/view.php/34659.JPG
http://www.freeuploader.com/view.php/34660.JPG

You’ll notice that I’m using real-time lighting on the character. The spherical lamp light is parented to the disk itself.

Looks good. What is the problem? You should have the key to move forward go at different speeds if this is what you need. Have a INT property of “disk” or “speed” or something, and when he is not on the disk, have it set to 0, so when the key to go forward is pressed, it will be connected to an “and” thing, connected to a “property equal to 0” controller, which would be connected to a slow speed. Then, when the button that triggers the animation of him hopping on the disk is pushed, the INT property would be set to 1, so now when the key to go forward is pressed, it will be connected to an “and” thing, connected to a “property equal to 1” controller, which would be connected to a fast speed. I hope I was clear enough.

What I decided was to have this as his main mode of transportation. The problem is how do I have it where when the game starts, he automatically does the action without any button command.

:wink: Use an always sensor to trigger the action. always(no pulse mode, meaning you won’t see anything depressed in the sensor)->AND->ACTION(Disk). That’ll trigger anything at game start only.

Jason Lin