Hi. My mesh that I created is pitch black. Every bit of the mesh is. I think that my “normals” are upside down. But how do I change them? Thanks guys…
Select object : Right click it
Go into edit mode : Tab
Select all : A
Re-calc normals outside :ctrl n
Rob
In edit mode, press “A” to
select all vertices. Then press CTRL+N to flip normals.
Also, if this does not work, press the Double Sided button in the edit menu (F9).
BgDM
[edit] BAH!!! Beaten by Rob by mere seconds! [edit]
if you mirrored the mesh, fliping normals wont work.
find:
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VertCOL | make | <------------------------- button
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hit make then it turns to delete. then hit delete. this should make mirrored mesh change to normal colours.
Ok yea I did mirror the mesh. I’ll try it. Thanks all of yall!
I got it! Thanks guys! I actually had to do a combination of everybody’s posts. LOL. Anyways, thanks again!