"Draw-in" distance? Render distance... pop up... something to that effect.

Hello. I am working on an animation. I’m having this problem with the “distance” at which Blender renders my scene. I’ve got some scenery which “disappears” in the distance. Maybe it would help if I posted a picture of the problem I’m experiencing.

Here’s a 3D view.
http://www.knoxfarms.com/albums/album08/elysiunhelp.sized.jpg

… And here’s what it looks like when I render it.
http://www.knoxfarms.com/albums/album08/elysiunhelp2.jpg

The square-like building disappears in the distance. There’s also that block-like object nearby; only a corner of it gets rendered.

It might be I just made everything too big… I don’t know, like maybe it’s too large in terms of scale and it needs to be shrunk. I can’t do that, though, because I’ve progressed pretty far into the animation and I’m not sure how to scale the motion curves along with the size of their environment! Does anyone know how to increase the “draw in” distance for rendering?

hi,

Do you have Mist switched on in the “world” settings?

Could it be your lamps don’t have a wide enough range on them?

Can you see the building in the distance as wire frames when you look through the camera’s view prior to rendering?

Are the buildings in a layer which wasn’t enabled when you rendered?

Sorry if these all sound really obvious - they’re the only ones that spring to mind…

select your camera, go to edit buttons (F9), and adjust your clipping: end setting higher…

if you toggle the show limits button, a line appears that will show you the range that the camera will render

edit: ack…looks like you posted this twice…Wolf answered this an hour ago in the other thread…