Hi,
as some of you know, Blender is one of my main tools (and definitely my favourite one) at work. During the last few weeks I was preparing the press images and related stuff for this year's CeBIT, one of the largest IT trade fairs.
I thought it might be interesting for some of you to see how Blender fits into my workflow.
Cheers
Thorsten
My desk at work
Blender in Photo Retouching
I usually get pictures shot by our photographer and have to add or correct details. Sometimes it's just a colour correction, but most of the time we like to magnify the inscription on the devices, add vivid displays etc. Because there are so many last minute changes, I tend to setup a simple Blender scene with the original photo as a background image and adjust the camera to be able to add my text objects and some planes for the displays. Doing it this way I can easily change my display texture, render again and paste the result directly into my image.
Click the images to view a full resolution version:
![]()
A Giant Render Job
My Marketing colleagues asked me for a rendered image of our new top product in 13000 x 8500 px. I thought about how to render it best (Blender's limit is 10000 px) and remembered a new feature called Lens Shifting I found in the Blender 2.43 Release Log. Using this camera feature it was no problem to render it in 4 pieces - and here it is on our stand:
Giveaway Postcards
I also produced three postcards as giveaways - all of them contain rendered elements (the comic style polecat and the DECT telephone are not made by me).
Click the images to view a full resolution version:
![]()
![]()
Additional Stuff
I rendered an Erlenmeyer flask for our FRITZ! Lab (a download area featuring work in progress firmwares) in YafRay.
Click the images to view a full resolution version:
![]()
And finally, our website teaser graphic:
![]()




















Blender, and vandalizing the wiki. My 




.
. Sometimes I just need to add or change the inscriptions, sometimes I have to render the whole product because we are still waiting for prototypes. Good to hear how difficult it is to find the transition.

Bookmarks