Results 1 to 4 of 4

Thread: hide/Unhide

  1. #1

    hide/Unhide

    I working on my first real human model. As I went through the modeling process, I create vertex groups to help me keep things organized (e.g. left hand, right eye, teeth, etc, etc). As I get into the minute details in and around the mouth and head, I find it very easy to hide the vertex groups that I don't need to fuss with at that moment. However, when I move to a different area, I would like to be able to unhide just one or two groups without revealing everything else that is hidden. Currently, I unhide everything and then start selecting/reselecting groups I want to hide and hiding them. Is it possible to Unhide a single grouping?

    Thanks!



  2. #2
    Member Nebular's Avatar
    Join Date
    Sep 2006
    Location
    Poland
    Posts
    359
    I thought that outliner may do this, but it can't, unfortunatelly.

    I belive there isn't any way, other than unhiding all
    Cheers!



  3. #3
    Member PapaSmurf's Avatar
    Join Date
    Sep 2004
    Location
    Southeast USA
    Posts
    8,810
    Unhide everything. Scroll to the vertex group you next want to work on (in the Links and Materials panel). Click Deselect. In the 3D view, press H to hide the unwanted ones.

    A keytroke, a few clicks, another keystroke, and you are back on the road to success.



  4. #4
    You know, I really wish I had thought of that given that it was easy. Typical engineering mindset - trying to make it harder than it appears.

    Thanks.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •