I am having a hard time building a small ludwig-like rig for my knight in shining armor...
I can't manage to have the roll angle as I want it to be... With z-axis up...
Each time I press ctrl+N, the resulting roll is quite funky...
I tried without parents to the bone. Same stuff... z-axis wander a bit everywhere.
Is there a way to set this manually? Or am I condemned to have funky roll angle?
And yes, I am working on the hand bones... that's why having the z-axis up would be interesting...
I can't imagine Blender not having something to solve this issue except the ctrl+N...








I am having a hard time building a small ludwig-like rig for my knight in shining armor...
I can't imagine Blender not having something to solve this issue except the ctrl+N...
eh... yes... Any solution for one bone inside a whole armature?



.


Bookmarks