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I wrote a tutorial for a thrust vectoring jet engine (a jet engine which can direct it's exhaust). Some previews:



Animated demonstration (xvid avi).
#1   Old 06-Jan-08, 14:17   
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Very nice. The animated demonstration looks impressive. Thanks for the tutorial
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#2   Old 08-Jan-08, 04:29   
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Thanks May it help those in need
#3   Old 09-Jan-08, 23:49   
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Looks good, well done.
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#4   Old 11-Jan-08, 03:27   
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Out of my talent area, so I won't try it. But it is nice to know how blender features can be used, even if you don't know enough to use them.
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#5   Old 16-Jul-08, 05:33   
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nice trick, I'l remember this one for some future project, off course I'd rather use an armature than so many empties, but that's just me...
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#6   Old 16-Jul-08, 06:57   
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Perhaps an armature would have been better, but I don't know them very well .

I need to redo the particle system BTW, because it doesn't work on this version of Blender. I can't figure out what's wrong. When I open a file made by an older blender, I can't get any particle system to work, not even new ones.
#7   Old 16-Jul-08, 10:41   
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cacysunlee cacysunlee is offline
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great tutorial and thanks for sharing the files !
#8   Old 16-Jul-08, 10:59   
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Very cool! I'm more interested in the thrust effect than the engine.
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#9   Old 16-Jul-08, 16:33   
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Is there a way of doing this with just particles? Or do you have to follow all the steps and make all the empties, ect...
#10   Old 31-Aug-08, 20:06   
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Depends on what you want. If you don't want the thrust vectoring, you don't need the empties. If you do, it's necessary. That, or some kind of armature setup.

There may be other ways to control the flow of particles, but this way give a very good interaction with the thrust nozzle.

Please note that I'm running into some problems with the new blender version. I haven't been able to look at it for some time, but I hope to fix it soon.
#11   Old 31-Aug-08, 22:15   
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jsalit jsalit is offline
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I am interested in getting this effect. Is it possible to get this effect without having to do all the modeling? I just want the particles.
#12   Old 01-Sep-08, 02:39   
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Just limit yourself to the sections about the particle setup and deflectors.
#13   Old 01-Sep-08, 10:49   
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Sorry about the two posts, i forgot i already posted when i was making the second one^^.
#14   Old 01-Sep-08, 13:38   
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Hey, I'm looking at the textures as being REALLY good, yet simple...the key to good CG textures. Now, please enlighten me on how you get the "chipped" spots in the paint, (where the metal pokes through) to be extra shiny...like where the paint is chipped, you can definately see extra sparkly-ness.
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#15   Old 12-Sep-08, 00:45   
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I'll just give you the short answer.

#16   Old 12-Sep-08, 11:07   
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Krista'a Krista'a is offline
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Thanks a ton for this, mate! Looks interesting, and you can definately bet you'll have at least one n00b trying it!

(Me!)
EDIT: I'm kind of confused about your reply to the member who asked about the painchipping. Do you just photoshop the render, or do you photoshop the texture itself, and then work from that new texture?

Last edited by Krista'a; 12-Sep-08 at 22:04.
#17   Old 12-Sep-08, 22:00   
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I'm sorry for the late reply. I have problems with e-mail notifications.

The texture tutorial I linked to, explains how to make the textures, which can then be used in blender. I used The Gimp for it.

Basically, the most important trick is using a photo of a sufficiently random surface, which you then fill with bucket-fill using a certain threshold level, so that it only fills up part of the image. You can then use the filled layer in several ways, a few of which are explained in the article.
#18   Old 17-Sep-08, 22:41   
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Krista'a Krista'a is offline
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cool, thanks, one last thing, then I'll let you go. After you dup-vert the... umm... things... lol, how do you get rid of the one in the center?
#19   Old 29-Sep-08, 01:41   
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The dupliverted nozzle blades are only temporary objects. Once you've decided on how big they will be and how many of them you will use, you can delete them. Well, that is, after you've modeled the real replacement blade.
#20   Old 29-Sep-08, 10:03   
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