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Hello, haven't been here for a while.
This is my second normal-mapped 3d model (first one is HERE). This is a lowpoly weapon for our indie gamedev team's FPS game Vortex of Hostility. I was given a 10k triangle limit for Level of Detail 0 model (most detailed one for 1st person). Texture - 2048 x 2048 Modeling and UV mapping in Blender, normalmaps baked in XNormal (freeware), textured in Photoshop with a tablet. All realtime previews are captured in XNormal. So a quick process: I started with a concept sketch, i had this idea for a long time - to make a SPAS12, and P90 hybrid. ![]() Then created a hipoly models for normalmap: ![]() ..put attention to detail and shapes of gun to make the first person view look good ![]() ![]() some more detail around first person view ![]() EDIT: so after i had both - long and short high poly models of shotgun, i created a low poly model. moving parts: pump, trigger and casing-ejection-hole lock are separate objects ![]() then created an accurate UV map: ![]() the texture place around 1st person view are more detailed than the rest of weapon. ![]() Level of Detail (LOD) models: ![]() ![]() + normalmap: ![]() ![]() So the texturing part. This is a paintwork sketch: ![]() and voila: ![]() ![]() ![]() ![]() ![]() ![]() ![]() + some screenshots form game editor ![]() ![]() Thats more or less it for now. C&C please..
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www.martinsh.co.nr - gallery is broken.. artmartinsh.blogspot.com - blog Blender artworks: Shotgun Assault Rifle Realtime Bathroom Demo Advanced GLSL 2D Filters Last edited by martinsh; 28-Feb-08 at 21:35. |
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#1
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very nice gun i wonder why no one posted a C&C yet ;/ well theres no critics from me i just want to ask what did you used to make LOD meshes and not loosing the UV map i don't remember such script/tool in blender
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sorry i don't talk to much it's just the way i Am ;p http://migero.blogspot.com/ ----------------------------------------------------- my wip MGP project |
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#2
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Wowee!
Very nice work!!! |
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#3
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omg, so many images. Best shotgun I have ever seen!
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"its like taking 5 steps forwards and 10 steps back" |
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#4
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bloody hell, very nice!
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#5
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#6
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Nice work, very convinsing Normal maps you made there.
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#7
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Yeah, the lowest lod looks nearly as good as the highest, brilliant work. 5 *s
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threadless.profile | shirt and print designs my.flickr ((yoj.song)) | music.project |
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#8
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Thanks, guys!
Quote:
i actually took same model and reduced triangles manually, and tried to keep shotgun's silhouette unchanged. I just pinned UV's edge verticles before reducing polys and when finished, unwrapped again, so basically keeping UV's identical.
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www.martinsh.co.nr - gallery is broken.. artmartinsh.blogspot.com - blog Blender artworks: Shotgun Assault Rifle Realtime Bathroom Demo Advanced GLSL 2D Filters Last edited by martinsh; 24-Feb-08 at 21:57. |
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#9
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Excellent - 5 stars for you.
![]() Lets sit down and talk about how you did this. You started out with a concept sketch then you made a high poly model. Ok... I understand that and I imagine the rest of the community does. What I don't understand is the unwraping part. you said ... Quote:
How do you know where to put the seams? ![]() How did you avoid it turning into a mess? Would you talk about that and show us images of the seams and your unwraping process of the high poly model? ======= Jeff |
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#10
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amazing work here
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#11
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Amazin' ! 5 stars in the pot for you! This is one of the best lowpoly/game models i have seen in a long time! Looks like Next-gen but with not wasting as much polies as they do.
And the difference between the LOD's is small except on the smaller details. |
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#12
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Wow, the normal maps look fantastic and the model looks almost just as good in the game previews as it does in the renders. Is this shotgun to go along with your trooper game model?
It was nice to see your workflow with the conceptual drawings and such .Great job.
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Finished Projects: Castle II Transport II Asian Temple II Gallardo II Corridor 3 <-- click WIP: Cinderella's Castle || Golden Gate Bridge II Subway II Picture II Beach House II Skyscraper(s) <--click Sublime Lime tastes like Lime
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#13
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this is incredible! the lowest poly with the normal map looks nearly as good as the highest poly!
is c4 engine easy to learn? |
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#14
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Quote:
I guess i spent almost a day unwrapping this one. So ill do a quick unwrapping tutorial soon ![]() Oh and you don't need UV for high poly model.
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www.martinsh.co.nr - gallery is broken.. artmartinsh.blogspot.com - blog Blender artworks: Shotgun Assault Rifle Realtime Bathroom Demo Advanced GLSL 2D Filters |
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#15
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here it is, a tutorial how to unwrap a butt of the shotgun
![]() couldn't find a way how to make a multi page PDF on mac http://www.savefile.com/files/1402112
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www.martinsh.co.nr - gallery is broken.. artmartinsh.blogspot.com - blog Blender artworks: Shotgun Assault Rifle Realtime Bathroom Demo Advanced GLSL 2D Filters |
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#16
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Extremely convincing materials, lots of excellent subtlety in the finishes.
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#17
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Wow, amazing work, 5*
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#18
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Excellent work. Texturing is flawless.
BgDM
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Forum questions/problems: derek at blenderartists dot org Reality is an illusion caused by lack of alcohol. |
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#19
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this is sick! haha! I nearly dropped my jaw as I was scrolling down the page. Whew! I salute you! ^_^
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http://www.reynantem.blogspot.com http://www.reynante.daportfolio.com http://www.vimeo.com/reynante |
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#20
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