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kunigami's Avatar
kunigami kunigami is offline
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Location: Campinas, São Paulo, Brazil
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Hi all,

I just modeled a 2D shape,



But after extruding, the normals seems to mess =/



I already tried to recalculate normals outside, but I think blender gets confused. The reason that this may be happening is that I build the faces of the 2D shape "manually", like this



Thus, I want to know if it's possible to correct these normals using some way other than Ctrl+N or to build the face of the 2D shape correctly (using F won't work)

Thanks,
#1   Old 10-Jan-09, 12:26   
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RickyBlender RickyBlender is offline
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First you should Ctrl-A your object if you can do that
because you don't use all the object's dimensions per say

go to Tools in F9 and set the draw normals

Select all faces
Re-calculate all the normal Ctrl-n
chek that all the normal are outside

if not then select the one that are not and Flip
the normal

Note: you can select one face then Shift -G and select Normal
this may select all the inside normals - but does not always work?
if not then you have to select all the faces manualy then flip them

Salutations
#2   Old 10-Jan-09, 13:29   
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waylow's Avatar
waylow waylow is offline
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may also be smoothing

try "set solid"
............................................
82% of all statistics are wrong....this is one of them.

my free rigs - 2.5

www.waynedixon.com.au
#3   Old 10-Jan-09, 14:32   
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kunigami's Avatar
kunigami kunigami is offline
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All the normals seems to be pointing outside, but even though, there are darkened areas =/

Yes, it's smooth, but it is wrong because of the normals =/
I'm wondering if I just created a mobius strip, lol.


#4   Old 10-Jan-09, 15:01   
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RickyBlender's Avatar
RickyBlender RickyBlender is offline
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can you upload a file we can have a look on it!

but if you have something like a moebius figure then that's not good and won't work

Salutations
#5   Old 10-Jan-09, 15:09   
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CD38 CD38 is offline
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In Object mode, do Ctrl-A and choose the first option. That often corrects problems with funky normals.
#6   Old 10-Jan-09, 15:35   
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kunigami's Avatar
kunigami kunigami is offline
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I tried Ctrl-A and the first option, but that didn't solved the problem.

The source file can be downloaded from:
http://dl002.filefactory.com/cache/d.../problem.blend
if the link does not work
http://www.filefactory.com/file/afgad7f/n/problem_blend
#7   Old 11-Jan-09, 13:46   
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waylow's Avatar
waylow waylow is offline
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like I said - it smoothing

hit the set solid button and it will fix it

the reason it looks funny is because blender is trying to smooth a large flat area which is impossible to do
............................................
82% of all statistics are wrong....this is one of them.

my free rigs - 2.5

www.waynedixon.com.au
#8   Old 11-Jan-09, 15:12   
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Morio's Avatar
Morio Morio is offline
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you have internal faces in your model, these are causing the problems
#9   Old 11-Jan-09, 15:30   
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waylow waylow is offline
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There are no internal faces
Attached Thumbnails
Click image for larger version

Name:	Picture 1.jpg
Views:	9
Size:	89.5 KB
ID:	60496  
............................................
82% of all statistics are wrong....this is one of them.

my free rigs - 2.5

www.waynedixon.com.au
#10   Old 11-Jan-09, 16:17   
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Richard Marklew's Avatar
Richard Marklew Richard Marklew is offline
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There are some internal faces and in the image above the indicated vertices are not connected to the highlighted faces. You need more geometry to connect it al together as one complete mesh.

Applying an EdgeSplit modifier also makes it look better.

Richard



Last edited by Richard Marklew; 11-Jan-09 at 17:56.
#11   Old 11-Jan-09, 16:50   
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waylow's Avatar
waylow waylow is offline
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sorry, had a closer look and there are some internal faces in the top shelves

you can find them by selecting non-manifold verts
(Ctrl Alt Shift M) - in edit mode
it's also in the select menu

and the edge spilt modifier will take care of the smoothing issue
............................................
82% of all statistics are wrong....this is one of them.

my free rigs - 2.5

www.waynedixon.com.au
#12   Old 11-Jan-09, 23:48   
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