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Marcin's Avatar
Marcin Marcin is offline
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Location: Poland, Polska
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Another great this time Abandoned Warszawa M20
Soft: Blender2.47, Gimp
Render: Blender Internal AO
Tris:7068
Textures: 3x2048x2048, 2x1024x1024+alpha








Textures
http://img.webme.com/pic/a/artgraphi...me_art_te1.jpg
http://img.webme.com/pic/a/artgraphi...e_art_tek2.jpg

Animated presentation of "Abandoned Warszawa M20"

http://www.youtube.com/watch?v=j5MSm...eature=channel
http://www.vimeo.com/3936048
http://www.uploader.pl/?d=E35BD6051
Attached Thumbnails
Click image for larger version

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Last edited by Marcin; 31-Mar-09 at 14:54. Reason: Edited to add attachment to gallery section
#1   Old 11-Jan-09, 10:32   
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joejoe74236 joejoe74236 is offline
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well done! was this rendered with yafaray? it looks incredibly authentic and real.
#2   Old 13-Jan-09, 03:26   
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AD-Edge AD-Edge is offline
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Incredible, i like this one more than the van. The textures are perfect, and all the little details like scratches and pain flaking off are amazing.

Is this rendered or a screenshot from the game engine? Im guessing its rendered, if its a screenshot from ingame ill be very very surprised.
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#3   Old 13-Jan-09, 03:48   
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BenDansie BenDansie is offline
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Fantastic use of 2048px textures! Do you have any particular reference images / texture sets that you used as a base or are they all hand painted from scratch?

Just curious - trying to build up my own texture reference sets.
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#4   Old 13-Jan-09, 03:50   
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Perfect!! All in 7068 tris only!
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#5   Old 13-Jan-09, 09:01   
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Uncle Entity Uncle Entity is offline
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Uhm...wow

Looks like one of those Norman Rockwell paintings or something.
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#6   Old 13-Jan-09, 15:00   
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endi endi is offline
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Incredible...
(S.T.A.L.K.E.R. feeling rulez.
#7   Old 13-Jan-09, 15:33   
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sanjay sanjay is offline
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Amazing ............., Why can't you put one rusty kind of back ground too. it is realy amazing
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#8   Old 14-Jan-09, 04:22   
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blenditall blenditall is offline
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Well, what else is there to say about this? Great use of textures, complemented by subtle but effective modeling. If only it looked that great in-game. Someday...
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#9   Old 14-Jan-09, 05:40   
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krowten krowten is offline
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awesome. but got to ask something is it blood under the car??
#10   Old 14-Jan-09, 07:57   
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Marcin Marcin is offline
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joejoe74236 -blender render internal AO, is not render yafaray.
AD-Edge -to render the internal, is not a screenshot from the game engine
BenDansie -metal texture to the photos + brushes,
a dirt, stains, rust, scratches to paint and my own collection of brushes.
krowten - it's not blood to rust

Thanks for the comments on my work
Thanks to all for

Excuse my English is poor.
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#11   Old 14-Jan-09, 11:44   
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endi endi is offline
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You must post this to Cgtalk! (And the your other works.)
#12   Old 14-Jan-09, 17:01   
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TheANIMAL TheANIMAL is offline
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I've only just realised you can actually use the five star gif.

/5
#13   Old 14-Jan-09, 17:44   
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Wow!

This is absolutely stunning, I would love to see this in a scene, but it is absolutely amazing!

Just curious, how long was the render?

Amazing work, looking foward to more, and like endi said, you should definately put this on CGtalk!
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#14   Old 14-Jan-09, 17:46   
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weilynn weilynn is offline
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That's awesome texturing ! i love it !

Great job !
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#15   Old 14-Jan-09, 18:04   
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endi endi is offline
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Quote:
Originally Posted by tcrazy View Post
Just curious, how long was the render?
I think this can work in realtime...
#16   Old 14-Jan-09, 20:04   
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ledd ledd is offline
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Awesome, Hey man how did you manage your texture layers in gimp??? Do you know how to create a layer folder in gimp or you don´t use so much layers on it ?? good work, I agree with endi, you should post it in non-blender community as well,, hug see you
#17   Old 14-Jan-09, 21:12   
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hehehehe! that's awesome! Great stuff man, great stuff.
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#18   Old 14-Jan-09, 21:52   
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Now i have a craving to see this in the game engine. Knowing current systems i can imagine the game footage wouldn't be far off that. It certainly reminds me a lot of the style used in Gears of War 2.

Great work man, and as they all said; CGTalk is waiting.
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#19   Old 15-Jan-09, 00:35   
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Quote:
Originally Posted by endi View Post
I think this can work in realtime...
Yeh i reckon it could as well. The BGE could easily handle the amount of polys, and most of the amazing detail is in the textures. Youd just have to adjust it all a little, to get it looking nice in realtime.
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#20   Old 15-Jan-09, 05:37   
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