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skul3r's Avatar
skul3r skul3r is offline
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Join Date: Dec 2008
Posts: 49
Hi, I'm trying to make a 3D Character based on my friend's art from a game called Radical Tube.



So far I got the base model... still need some work! but im happy with it so far

I would like to know if someone could help me to get the right materials, so I get a render more like the picture!?

Model from view:



and my first try with materials:



I'm thinking that it is too realist and faky.. :T

I want it more cartoony

please give me some suggestions too!

Thanks!
#1   Old 08-Dec-09, 23:54   
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Jörzi Jörzi is offline
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Location: Helsinki, Finland
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You could try to experiment a bit with color ramps to give it some highlights. Also try to do some edge detection filter on the normal or z pass or both and combine it in. There's also the edge option in the render panel but I think you have better control through the compositor
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#2   Old 09-Dec-09, 14:00   
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skul3r skul3r is offline
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Hi can you post some example with the nodes setup?? I'm not that good on nodes
#3   Old 10-Dec-09, 15:32   
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Jörzi Jörzi is offline
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Let's see I got this picture...
You seem to have at least some compositor knowledge since you have the glow effect...
What I did here was to make a mix of the normal and z passes in order to get a good description of the pure geometry. Then I added a filter to that and a colorramp to get it black and white. Finally I multiplied it into the final image.
Edit: This looks best with FSA enabled (in render panel press save buffers -> Full sample)
............................................
WITH ALL CAPS I TYPE
LOUDLY I YELL EVERYTHING
I FEEL IMPORTANT!
-- Ed in Logan, Utah

Last edited by Jörzi; 10-Dec-09 at 18:59.
#4   Old 10-Dec-09, 18:56   
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