sidebar features
sidebar content

Go Back   Blender Artists Forums > General Forums > News & Discussion

Reply
 
Thread Tools
fatfinger's Avatar
fatfinger fatfinger is offline
Donating Member
 
Join Date: Jan 2007
Location: Melbourne, Australia
Posts: 474
Could this be the OpenEXR of texturing? How long before we see this integrated in Blender? Will UV's be a thing of the past?

http://ptex.us/

http://www.youtube.com/watch?v=GxNlAlOuQQQ

Quote:
Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:
  • No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
  • The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
  • The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.
#1   Old 18-Jan-10, 04:14   
Reply With Quote


mfoxdogg's Avatar
mfoxdogg mfoxdogg is offline
Member
 
Join Date: May 2004
Location: Armidale, Australia
Posts: 512
Yeah i saw this earlier, saw the paper a long time ago, it was impossible to impliment then and now its just extreamly difficult to do so don't hold your breath

but it is very nice to see disney releasing it as many people are opening up their stuff and not just old stuff (doom for instance) but cutting edge tech
............................................
when there is a way, there lies the limitation
my gallery - http://mfoxdogg.googlepages.com/home
#2   Old 18-Jan-10, 04:40   
Reply With Quote
Artax Artax is offline
Member
 
Join Date: Mar 2007
Posts: 3
Wow, cool!
#3   Old 18-Jan-10, 05:04   
Reply With Quote
wysiwyg's Avatar
wysiwyg wysiwyg is offline
Member
 
Join Date: Nov 2008
Posts: 863
that looks really cool! not fully clear what it does - but it looks cool nonetheless!
its open source, so why not implement it, whatever it is?
............................................
Instead of waiting for the storm to pass, learn how to dance in the rain.
Appreciate life.

To mess up a Linux box, you need to work at it; to mess up your Windows box, you just need to work on it.

Time flies like an arrow. Fruit flies like a banana.
#4   Old 18-Jan-10, 05:40   
Reply With Quote
ShnitzelKiller's Avatar
ShnitzelKiller ShnitzelKiller is offline
Member
 
Join Date: Nov 2008
Location: Tartarus
Posts: 1,979
Wouldn't this mean that every texture file is specific to a mesh? Not that that's so bad. I hate UV mapping.
............................................
how to convert a scene into a set of realtime texture maps

It's great if you want to turn your whole scene into a bas relief, and if it's made up of many objects.

Since that's admittedly pretty useless, here is some crap from my gallery.

life on a marble, Witch head, Mechanical rig, The adventures of clay dog, Stone marshes, Tunnel explorer... and one game.

Ragdoll fighters!
#5   Old 18-Jan-10, 07:17   
Reply With Quote
Kris's Avatar
Kris Kris is offline
Member
 
Join Date: Dec 2009
Location: USA
Posts: 135
While it's cool, UV's aren't really that hard to do anymore and also, they are still important in games and such. I still don't think I'd use this unless I saw some workflows or tutorials from the pros who use it to demonstrate its functionality. I understand why it's useful to films, but other media UV maps are still important to have; for freedom and other painting apps like post work in Photoshop.
............................................
My Website: www.vertexcomplex.com
#6   Old 18-Jan-10, 07:31   
Reply With Quote
almux's Avatar
almux almux is offline
Member
 
Join Date: May 2007
Location: Switzerland
Posts: 1,717
Whatsoever, it is cool if it stcks on surfaces like clothes when moving. If it can be used as easely as procedurals without having to go through the bake and UV mapings, it's qite ok for me.
#7   Old 18-Jan-10, 07:47   
Reply With Quote
Michael W's Avatar
Michael W Michael W is offline
Member
 
Join Date: Nov 2007
Posts: 3,185
Did i imagine the other big thread on this from a couple of days ago?

Anyway, the clever stuff is the filtering across UV seams and the fact that all these images get stored in one file...

that aside, even oif it was implemented it would mean that all your texturing needs to be done in 3d paint... Blender's projection painting is good, but still fiddley for cloning from photo sources (and you still need to "project them from UVs anyway....

if the "lightmap pack UVs " method worked with filtering across the seams you'/d not really have much need for this... but you can see right now what it'd be like doing all your 3d paint inside blender.. not pretty!

don't get me wrong, blender's 3d paint is strong, but only for some things, (like fix up cloning across seams or doing some basic projection from a bunch of source pictures....

I'd have to agree with Kris that "traditional" methods of unwrap that still allow editing in an external paint package are much more attractive right now...
............................................
Mike Williamson
www.cowtoolsmedia.co.uk
#8   Old 18-Jan-10, 08:44   
Reply With Quote
rdo3 rdo3 is online now
Member
 
Join Date: Feb 2008
Posts: 900
didn't disney buy pixar and are only giving away whe stuff that didn't work as good from the merger?
#9   Old 18-Jan-10, 10:35   
Reply With Quote
dyf's Avatar
dyf dyf is offline
Member
 
Join Date: Jun 2008
Posts: 873
Quote:
Originally Posted by wysiwyg View Post
its open source, so why not implement it, whatever it is?
the linux kernel is open source as well, why not implement it, whatever it is?
............................................
www.playogg.org
Delicious morsel! Let me get my bib...!
#10   Old 18-Jan-10, 10:54   
Reply With Quote
ristesekuloski's Avatar
ristesekuloski ristesekuloski is offline
Member
 
Join Date: Dec 2006
Location: Macedonia
Posts: 620
If I remember correctly, ZBrush had similar Auto UV assignment feature, that worked and looked great in ZBrush, but I haven't seen it used anywhere else... and what's more, nobody is using it even in Zbrush.

Although, I have to say that I am amazed that Disney decided to give something away... that is sooooo unlike them!
............................................
Einsteindwarf - Free Rig and Model
my Focused critique threads: NinjaGirl - SumoKnight - The Goon - EinsteinDwarf - Hellboy
my art blog: www.ristesekuloski.blogspot.com
#11   Old 18-Jan-10, 10:57   
Reply With Quote
Daniel8488's Avatar
Daniel8488 Daniel8488 is offline
Member
 
Join Date: Apr 2005
Posts: 2,265
This should be implemented in some way, it was used on the Dinosaur film (2000). The graphics are phenomenal for something which was produced 10 years ago, if you have the chance go check it out, I believe it was Disney's first foray into 3D animation and they developed some pretty kick ass technology, this being on of them.
............................................
Live video feeds and education for blender users and 3D artists.

http://blenducation.org/
#12   Old 18-Jan-10, 12:02   
Reply With Quote
tyrant monkey's Avatar
tyrant monkey tyrant monkey is online now
Member
 
Join Date: Oct 2007
Location: Windhoek, Namibia
Posts: 1,656
good on Disney

@Daniel8488 are you not perharps thinking of something different because the ptex site that fatfinger linked to said Bolt was the first feature film the used this on
............................................
things I am working on BMW M6 , Cyborg Ninja.
You have 500 bad drawings in you before your first good one; I have 487 to go and here the are
#13   Old 18-Jan-10, 12:14   
Reply With Quote
Daniel8488's Avatar
Daniel8488 Daniel8488 is offline
Member
 
Join Date: Apr 2005
Posts: 2,265
Hmm I think I must be thinking of something different.
............................................
Live video feeds and education for blender users and 3D artists.

http://blenducation.org/
#14   Old 18-Jan-10, 12:54   
Reply With Quote
rogper's Avatar
rogper rogper is offline
Member
 
Join Date: Jun 2006
Location: Portugal
Posts: 1,262
@tyrant monkey:
The dinosaur in the picture is from "The Robinson's". What I guess is that in that movie it was only used for the dino and in Bolt it was used for everything.
............................................
Orion TEAR; Resilience Satelle
#15   Old 18-Jan-10, 13:49   
Reply With Quote
almux's Avatar
almux almux is offline
Member
 
Join Date: May 2007
Location: Switzerland
Posts: 1,717
And Pixels 3D had the "Smooth seams" when it was yet nurbs modeling only. It was cool to mix the borders of two completely different procedurals to have that nice seam vanishing. You could choose the % of melting.
#16   Old 18-Jan-10, 20:35   
Reply With Quote
Ace Dragon's Avatar
Ace Dragon Ace Dragon is offline
Member
 
Join Date: Feb 2006
Location: Wichita Kansas
Posts: 14,104
Isn't it almost the same as writing a python script for Blender that would make every face its own UV island and arrange them to fill up every pixel on the image according to size and then autosnapping the verticies to pixels.?

That would be a nice thing for Blender 2.5 to have in the immediate future, good thing Blender has projection painting now.
............................................
Soar, soar through the skies upon the wings of anything that can fly, to bring your dreams to reality, to bring success upon you, to bring you a good life for you and your family. Not everyone can get to the point where you constantly draw 4 aces in a deck of cards, but everyone is able to taste what success feels like and what that can mean for them.
#17   Old 18-Jan-10, 20:40   
Reply With Quote
Loolarge's Avatar
Loolarge Loolarge is offline
Member
 
Join Date: Aug 2008
Location: Germany
Posts: 344
I guess you cannot use photoshop and alike for texturing anymore(?), so you need to have a 3d painting soft that's feature set is comparable to bodypaint (photoshop for 3D). Am i right?
#18   Old 18-Jan-10, 21:11   
Reply With Quote
Commander Taco Commander Taco is offline
Banned Member
 
Join Date: Oct 2009
Posts: 662
The autoUV in Zbrush was a great feature, problem is that people could not follow the instructions to properly import them to their application, and you cannot edit the texture in anything but Zbrush because of how distorted some of the tiles become.

I find it disturbing that Disney studios is still using Walt Disney's name. They push a mythological agenda that would have made Walt Disney puke. Walt was against any religious overtones in his studios work, he wanted EVERYONE to be able to enjoy his studio's work.

The Jonas Brothers, and Hanna Montana would never see the light of day if Disney was still alive today. Even on the "Mickey Mouse Club" he made it a strong point to have Jewish and children without any religious conviction appear in his show. He did not make anything that singles out, or alienates people of different faiths. (Although he did make some racist propaganda films for the US government. during WW2)

When Disney studios bought Pixar, I wanted to cry.

And when Disney studios payed lobbyists to corrupt politicians into banning homosexuals from getting married, I could hear old Walt rolling over and over and over again in his grave. Some of Disney's top animators where homosexual, and Disney not only knew about it, he commended them on how brave they where to admit it in public. (Back then you could go to jail for "lude and indecent" acts if you were gay. You did not even have to commit lude and indecent acts, if you where a homosexual and admitted it you where guilty.)

Disney liked multiple women, he did not even believe in marriage. He enjoyed Cocaine , and on occasion used LSD. (after his first trip, he started working on Fantasia). Durring his first few years of fame he told everyone he liked to pray and was thankful for his religious upbringing. Later in life he would not comment on religion, and in one case he actually walked out of a Walter Cronkite interview when asked about faith.

Well, anyway... back on topic.
I think it is important for every one to learn proper UV mapping. I think gift from pixar would be a great addition to blender, but i can also see it making so that people will press the AUV button to get an automatically generated UV map, and getting poor results because they must edit the texture in blender, rather than taking it to a full featured 2d paint program.

+2 cents

Last edited by Commander Taco; 18-Jan-10 at 22:39.
#19   Old 18-Jan-10, 21:44   
Reply With Quote
Meriabo's Avatar
Meriabo Meriabo is offline
Member
 
Join Date: Nov 2009
Location: Scandinavia
Posts: 269
This could be the future if someone develops a photoshop that could be used in a 3d program. So you could paste images right onto the model, use layers, filters. And everything that make photoshop that great inside the 3d paint program.
#20   Old 18-Jan-10, 22:47   
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 17:03.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Logo and website design copyright © 2006 by froodee design bureau. All rights reserved.
Blender Headlines
Featured Artwork
Crocodile by Julia Korbut
Classic vintage look renders by HANGAR
Blending life - Old George by bigbad
Other Blender Sites
new icon Blender Homepage »
The official Blender homepage
new icon BlenderNation »
Fresh Blender News, Every Day
new icon Blenderart Magazine »
Blender articles, tutorials and images.
Social BlenderArtists