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Ghost_Train's Avatar
Ghost_Train Ghost_Train is offline
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Join Date: Jul 2004
Location: San Diego, CA
Posts: 602


Death of Little Ninja Project is a sort-of-ending for the original Little Ninja Project that was released July 2009. But...maybe it's not an ending at all. You'll just have to see for yourself.

You can view the animation here:

YouTube
Vimeo
GameTrailers
DeviantArt


Software used:
-Blender
-ParticleIllusion
-Adobe Premiere
-CoolEdit Pro 2
-FL Studio

Time frame: 3 weeks.

(P.S: Admin, I am not sure which forum is more appropriate for this. It is also in Finished Projects.)
............................................
Check out my latest work: Little Ninja Project and Death of Little Ninja Project

Other junk: my Music and DeviantArt page.
#1   Old 01-Feb-10, 22:47   
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yoyo's Avatar
yoyo yoyo is offline
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really funny,
I really like this type of animation
#2   Old 02-Feb-10, 04:00   
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Ghost_Train's Avatar
Ghost_Train Ghost_Train is offline
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Then this animation has succeeded. Thanks.
............................................
Check out my latest work: Little Ninja Project and Death of Little Ninja Project

Other junk: my Music and DeviantArt page.
#3   Old 03-Feb-10, 23:13   
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blenderguy2008 blenderguy2008 is offline
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beautiful....Great Animation....Low poly but very well directed...love the camera changes...it has professional touch definitely... like the quick changes of lens...good approach..and well animated. 5/5!
#4   Old 03-Feb-10, 23:49   
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spacetug spacetug is offline
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good animation.
............................................
Vimeo | Flickr
Bel Air: wip | final
#5   Old 04-Feb-10, 14:12   
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ristesekuloski ristesekuloski is offline
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Join Date: Dec 2006
Location: Macedonia
Posts: 620
Good piece of animation. I loved the first movie and this is nice conclusion. I have to say that your animation, while not amazing is always good enough (I wish I could say that for my animations) and you are good director (your action scenes would make any kung-fu director proud)

Great work, keep us posted!

btw, I think that simplicity of your models makes animation shine even more.
............................................
Einsteindwarf - Free Rig and Model
my Focused critique threads: NinjaGirl - SumoKnight - The Goon - EinsteinDwarf - Hellboy
my art blog: www.ristesekuloski.blogspot.com
#6   Old 07-Feb-10, 00:17   
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Richard Culver's Avatar
Richard Culver Richard Culver is offline
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I agree with all of the the above. It made me smile. Enjoyable and well done.

Going back to the first one. I noticed quite a bit of screen direction problems relating to the Action Axis 180 degree rule. I am not sure if this was intentional. But it is confusing to have the screen direction change all the time. Was this intentional and has it been pointed out before?

http://en.wikipedia.org/wiki/180_degree_rule
............................................
Richard Culver

My tutorial on Subdivision Surface (subsurf) Modeling

A little on my background.
#7   Old 07-Feb-10, 09:58   
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blenderguy2008 blenderguy2008 is offline
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Quote:
Originally Posted by Richard Culver View Post
I agree with all of the the above. It made me smile. Enjoyable and well done.

Going back to the first one. I noticed quite a bit of screen direction problems relating to the Action Axis 180 degree rule.

http://en.wikipedia.org/wiki/180_degree_rule
Hey Mr Richard, thanks for pointing out the link of the 180 degree rule. I did not know it, and I am always looking for information related to camera movements, angles, shooting periods, best approaches for zooming .....etc etc
#8   Old 08-Feb-10, 00:51   
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Richard Culver Richard Culver is offline
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Cool. Glad it was a help. Pretty much the accepted camera-angle bible is a book called "The Five C's of Cinematography." It is still in print and you can find it easily.
............................................
Richard Culver

My tutorial on Subdivision Surface (subsurf) Modeling

A little on my background.
#9   Old 08-Feb-10, 13:47   
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Ghost_Train's Avatar
Ghost_Train Ghost_Train is offline
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Quote:
Originally Posted by Richard Culver View Post
I agree with all of the the above. It made me smile. Enjoyable and well done.

Going back to the first one. I noticed quite a bit of screen direction problems relating to the Action Axis 180 degree rule. I am not sure if this was intentional. But it is confusing to have the screen direction change all the time. Was this intentional and has it been pointed out before?

http://en.wikipedia.org/wiki/180_degree_rule

Hey thanks. It really wasn't until I was half way finished with the first that someone introduced me to the 180 degree rule. Even though I didn't master it, you can see I tried to follow it from the fight scene and on. It really does make difference. Now for every shot I consider this as well as the rule of 3rds. Though I still need to perfect it, it's nice to know about.
............................................
Check out my latest work: Little Ninja Project and Death of Little Ninja Project

Other junk: my Music and DeviantArt page.
#10   Old 09-Feb-10, 23:14   
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Richard Culver Richard Culver is offline
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Cool. Yeah, and on the second one, that was not a problem. And yes, it is something you have to practice and it can get complicated. It took me a while for it to become more or less second nature. At first I always had the script girl reminding me. Even though I understood the theory, in practice it was a little more difficult. But when animating your own project you don't have a script supervisor, lol!

Anyways, thumbs up on your animation!
............................................
Richard Culver

My tutorial on Subdivision Surface (subsurf) Modeling

A little on my background.
#11   Old 10-Feb-10, 04:27   
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sarita mittal sarita mittal is offline
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Little Ninja Project is a very nice animation.....
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#12   Old 15-Feb-10, 09:12   
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Alternicity Alternicity is offline
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Best part of our day so far!

My kids laughed nearly all the way through, they really enjoyed it.
#13   Old 15-Feb-10, 17:25   
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SirTwilight SirTwilight is offline
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Very well done... Funny!
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Draconia Studios
#14   Old 16-Feb-10, 17:57   
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