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Here is my newest 'Mech, the Razorback. Still working on getting the proportions right. Main reference comes from the closing credits of MechCommander2.
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#1
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That looks quite neat. Look forward to the textured model!
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#2
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Interesting start, keep it up!
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#3
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OK a quick update, coloured with some more detail finished. Still have to finish some details, but hopefully soon I will start rigging and propperly texturing. Reference picture attached. Comments welcome.
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#4
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Looking good. The green looks a little too bright to me. Maybe tone it down a bit. And the grey on the feet looks too grey and not whiteish like in the picture. Keep up the good work.
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#5
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Thx Dudebolt. Those colours are placeholders for the time being. I would like to take a more reaistic approach to the paint job if I can bring my texturing skills up to par. I am imagining the whiteish areas as bare metal and the green as an olive drab pintjob.
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#6
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The edges look a little sharp. Did you try adding a subsurf modifier? It looks freakin'
aside from the bright solid colors and the sharp edges. Very nice. It would look really good with some good textures.
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#7
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Thanks AC3 3512. I've noticed that as well. I think it's particularily prominent on the back. I may just add some more verts near the edges and give some of the square corners some bevelling. Heres a pic of it with more deatail and a rear view. The figure at the 'Mech's feet is a duplcate of the pilot in the cockpit for size comparison. Ignore the terrible exterior lighting, but other comments including the red interior lighting are welcome!
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#8
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Well I have begun some texture work and man do I need practice. Using the tutorial here: http://vimeo.com/1377005. My texturing looks very flat and also highlights the seams way too much. Any thoughts?
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#9
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Hey could i get hold of this model.
I am wanting to try making a mechwarrior style game with battletech mechs like the madcat razorback etc. and this would be a great place to start.
............................................
And then there will be cake........ |
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#10
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