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Worth a look: http://n-e-r-v-o-u-s.com/play_and_learn.php
I would like to be able to do something like the distorted hex mesh in blender to generate textures for lizard skin etc. Scripts guys - any ideas? |
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#1
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that's pretty neat looking
you might want to check this out http://www.gimp-tutorials.com/tutori...-gimp-103.html Dave |
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#2
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Thanks drobbins - that tut is quite helpful but real real snake skin is much more regular see for example
http://thundafunda.com/2/animals-bod...s-reptiles.php Anyway the real point of the post was the nervous site as a whole and the interesting way that they are using 3d modelling to make real world objects (and perhaps that the blender community could make use of some of the ideas - particularly the "organic" algorithms). |
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#3
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