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Alvaro Alvaro is offline
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http://www.leighvanderbyl.com/tutorials.html


Quote:
Hi all,

Those of you who've been here for a while may remember me posting a couple of texturing articles, called "Texturing for Dummies", a few years back. Those articles were very well received by the community, and even ended up in a book publishing deal for me.

Well, years later those articles had become horribly outdated, and in some cases totally incorrect. So I figured it was time for an update! Since I am currently on vacation, I took a day out to almost totally rewrite them, and have combined them all, together with entirely new sections, into an illustrated 15-page PDF file.

This article is mainly aimed at people who know very little about texture painting and UV mapping. Topics covered include basic texturing theory (ie a little about common surface parameters), a basic overview of UV mapping, and some food for thought regarding the art of texture painting. Some information, especially in the texturing theory section, has been somewhat simplified for the sake of easy explanation

leigh van der byl
original thread

Last edited by Alvaro; 05-Dec-08 at 18:49.
#1   Old 13-Aug-06, 20:31   
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MADCello MADCello is offline
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Downloading!

Thank you very much!
#2   Old 13-Aug-06, 20:40   
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Friday13 Friday13 is offline
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Thanks for posting this. Looks very useful.
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#3   Old 13-Aug-06, 20:44   
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Leigh is a great texure artist. It's cool of her to share this with the CG community for sure.
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#4   Old 13-Aug-06, 22:35   
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This is great!
#5   Old 14-Aug-06, 00:44   
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Thanks for the heads up.
#6   Old 14-Aug-06, 10:03   
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Quote:
Originally Posted by MADCello
Downloading!

Thank you very much!
My words exactly.
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#7   Old 14-Aug-06, 11:57   
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skyduster skyduster is offline
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Thanks bunches!
Merci!
Gracias!

skyduster
#8   Old 17-Aug-06, 12:57   
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Alvaro Alvaro is offline
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In the thread started by the original author, Leigh Van del Byl, there is another interesting document about photoshop tips, most of them applicables to Gimp.

http://www.onona3d.com/pdf/PhotoshopTips.pdf


Alvaro.

Last edited by Alvaro; 17-Aug-06 at 14:34.
#9   Old 17-Aug-06, 13:36   
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ooh oooh oooh.:!!! That amazing man!! Thank you SO MUCH!! i love ya!! :P hehe..
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#10   Old 17-Aug-06, 14:21   
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dgebel dgebel is offline
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Leigh has some great work there and this is a nice update to basic texturing.
If some parts are a little confusing, blame it on vacation editing rush typos :-) I'm sure she'll "patch" it after she gets back.
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#11   Old 17-Aug-06, 16:10   
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Heh, I'm horrible at texturing, this is will be helpful.
#12   Old 05-Dec-08, 04:41   
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Thanks, great article, very informative and well designed!
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#13   Old 05-Dec-08, 11:48   
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DO NOR RESSURRECT DEAD THREADS!!!
This one is over 2 years old!
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#14   Old 05-Dec-08, 14:45   
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@UglyMike well thanks to this resurrection I have a more up to date article of a text I use often, so I for one am not sorry for this resurrection.
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#15   Old 05-Dec-08, 17:21   
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Quote:
Originally Posted by tyrant monkey View Post
@UglyMike well thanks to this resurrection I have a more up to date article of a text I use often, so I for one am not sorry for this resurrection.
yeah I have never seen this thread before- thanks alvaro
#16   Old 05-Dec-08, 18:27   
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youngbatcat youngbatcat is offline
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Quote:
Originally Posted by UglyMike View Post
DO NOR RESSURRECT DEAD THREADS!!!
This one is over 2 years old!
And so. What's the big deal about doing that? It saves another slot in the database.
In fact it sounds like it's a better thing to do than start a new post.
#17   Old 05-Dec-08, 18:31   
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Alvaro Alvaro is offline
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Maybe this thread should be made sticky in the Texturing forum as in CGtalk.
#18   Old 05-Dec-08, 18:50   
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stanmarsh stanmarsh is offline
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thank you for the tutorial
#19   Old 06-Dec-08, 01:01   
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thanks for resurrecting and, yes, it should be sticky.
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#20   Old 06-Dec-08, 01:09   
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