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Hey guys,
this isn't really an art project but I wanted to post it here cause I'm finished with it. I have created a procedural cloud material and a cloud mesh with the sculpt tool. Here are some screenshots and a .blend. Hope it's useful! ![]() ![]() ![]() ![]() .blend file
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MicahFitch.com |
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#1
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Dude! Why did I not think of using SSS for clouds?!?!
Anyway, looks pretty nice.
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www.alexwillms.com |
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#2
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Cyborg Dragon came up with something similar not long ago - in the Test section. However you seem to have done a few things differently.
It would be cool to see a version that's more normally lit instead of backlit. Cyborg Dragon's clouds were backlit as well. //Mathias
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www.MathiasPedersen.com ***New website March 2008! Check it out!*** |
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#3
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well they look backlit because of my poor control over the SSS, but they really aren't
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MicahFitch.com |
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#4
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Thanks for sharing!
This is what I got by playing with your file in the compositor. the blend: http://dani2.chez.tiscali.fr/cloudmesh.blend Dani |
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#5
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Yes sss is the volumetric simulation, si I think it's a goot idea to use sss for simulate volumetrics materials like clouds.
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Organic Shader Workshop : here My WIP : genital III / Andy tear |
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#6
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thank you! this is great!
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#7
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Quote:
I noticed this made Blendernation as well, a link to my topic made it as well. Good job anyway. |
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#8
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Great idea! Thanks for sharing =)!
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I'm friends with the King of the Universe website @ www.falgor.net | try this custom theme for the forum! my live music @ youtube |
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#9
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Also, Bart should've picked the second or third image, I like those a bit better then what he chose for his blog.
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#10
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I agree I like the 3rd one best!
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MicahFitch.com |
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#11
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This effect could be greatly improved with a little transmissivity, but I've been having trouble lately adding just regular raytraced transparency to an object WITHOUT fresnel effects which force the edges to be opaque. This is really frustrating. I'm looking to just add a 1.0 IOR (no refraction, and make it so that if the clouds get thin then they're transparent. Didn't someone figure that out already? Like with that japanese watercolor image and the fish..?
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-Bmud- |
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#12
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hmmm...Id apply a lil gaussian blur to just the cloud in the compositer if I were you...and if I knew how...
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Check out my Blog, DeviantArt, or Portfolio site(WIP)! Local Tech Fair Project (2007) (Best In Show) Local Tech Fair Project (2008) (1st Place - Other) Guitar Legends (DEMO OUT!!!) (Active Artist) "If life's a highway, where the heck's my map?!?" - Anon
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#13
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Could you also post your method for modeling the clouds please.
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#14
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I don't have time right now to do a detailed thing about it, but I'll run over the process:
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MicahFitch.com |
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#15
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I might suggest a bit of motion blur to the clouds so that the edges are not as crisp. An earlier mention of gaussian blur helps also. I forget who suggested the blur but it IS a good idea.
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#16
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#17
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