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Deloince JP's Avatar
Deloince JP Deloince JP is offline
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Voici quelques screenshots de mon projet que j'ai commencé vers 2005, auquel je n'ai pas toujours eu le temps d'être assidu. Mais l'histoire et le game design n'ont cessé de m'interpeller à une plus grande maturité dans la forme et le contexte. Je travaille seul pour l'instant, et être le seul critique est à un moment donné un acte difficile. Alors n' hésité pas à donner votre avis!.
J'ai internet depuis moins d'un an, mon site internet est en construction, il y aura des croquis de lieux, de personnages, d'androïdes et de technologies croustillantes à souhaits, des screenshots et quelques rendu, et un aperçu du synopsis.
Maxima sur le quai poste 13 diurne.jpg
Maxima et le Poste treize n'est pas le titre du jeux, mais un des lieux dans lequel le personnage est amené à résoudre quelques énigmes afin de faire démarré cette fichu machine vapeur à crémaillère suspendu. et de plus, combattre ou éviter quelques bestiaux locaux. De même au passage il récolte quelque items qui contribues à sa survie (faim, soif, pansement, amélioration, etc... ).
Maxima sur le quai poste 13 nocturne.jpg
Techniquement, je dessine certain aspect de l'environnement et des personnage, modélise dans blender (avant dans 3dsmax, moins à présent), dessine avec photoshop toutes les textures avec ou sans documents, je n'ai plus le temps d'écrire de la musique pour les ambiances (C.i.m, école de jazz à Paris en 1997). N'étant pas un champion du mouvement, mes animation ne sont pas tout les jours le printemps.
Poste treize floral diurne.jpg

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version with an online translator in English:
Maxima and post thirteen:

Here is some screenshots of my plan which I began by 2005, in that I always had no time to be diligent. But history and game design ceased calling out to me in a bigger adulthood in form and context. I work at the moment alone, and be the only critic is at some point a difficult act. Then not hesitated not to give your opinion!.

I have Internet for less than a year, my Internet site is in building, there will be sketches of places, figures, androids and of crispy technologies with wishes, of screenshots and some returned, and an outline of the synopsis.

Maxima and Post thirteen is not title of games, but one of the places in that the figure is brought to solve some mysteries to make shawl started this schemes stream in rack suspended. and besides, fight or avoid some local livestock. Also in passage it harvests items about who contribute to his survival
(hunger, thirst, dressing,improvement, etc).

Technically, I draw certain aspect of environment and figure, model in blender (before in 3dsmax, less currently), draw with photoshop all textures with or without documents, I have no more time to write music for ambiences (C.i.m, school of jazz in Paris in 1997). Not being a champion of movement, my animation days the spring are not everything.
Attached Images
File Type: jpg Maxima sur le quai poste 13 diurne.jpg (241.7 KB, 836 views)
File Type: jpg Maxima sur le quai poste 13 nocturne.jpg (242.5 KB, 509 views)
File Type: jpg Poste treize floral diurne.jpg (238.6 KB, 565 views)

Last edited by Deloince JP; 17-May-08 at 08:29.
#1   Old 28-Apr-08, 23:57   
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blackhawk0900 blackhawk0900 is offline
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... someone give me a translation, before my brain blows!!!
sorry for tht but wow. this looks amazing, is this actually running in bge? or is it a render? either way great work.

(one thing tho, the scene is a little cluttered it may be the art style but its hard to focus on the main character. great work.
............................................
The hawk is in the house
noobs 2.0

Last edited by blackhawk0900; 29-Apr-08 at 00:10.
#2   Old 29-Apr-08, 00:07   
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thats a drawing of my mind being blown.
amazing, my friend.
............................................
"All is in a man's hands and he lets it all slip from cowardice, that's an axiom. It would be interesting to know what it is men are most afraid of. Taking a new step, uttering a new word is what they fear most."

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#3   Old 29-Apr-08, 00:17   
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O.o

Wow! Very Impressive. Unfortunately I cant understand what you are saying but the screenshots look very professional.

Is this game really done in the blender game engine? Or do you just use blender to make the assets for the game?
#4   Old 29-Apr-08, 00:24   
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Ce jeu est-il pour le moteur de jeu de Blender?
............................................
-> My Site <-
"You can keep your fancy ales;you can drink them by the flagon. But the only drink for the brave and true........comes from the Green Dragon!"
3DGURU, kbot, lilgrudgeboy, and I have the BA record for quickest thread-16 pages in 60 minutes on 12/19/07.
->Miscreant WIP<-
->N-Game user levels<-
#5   Old 29-Apr-08, 00:25   
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La qualité des graphismes est encroyable Deloince, mais je pense qu'il n'est pas possible pour le BGE (le moteur graphique du blender) de montrer cette quantité de polygones sans aller trop lent.
A tu fais de tests du jeu en fonctionnement? Ou les images sont seulement des renders?
#6   Old 29-Apr-08, 00:26   
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Deloince JP Deloince JP is offline
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Oui c'est avec le game engine blender 234 que le jeux fonctionne, ce n'est pas un rendu traditionnel, mais en 3d temps réel. Avec évidemment le juste minimum de frame nécessaire à l'application, j'ai effectué des screenshots en resolution de 1600 sur 1200 pixel avec mon iiyama vision master pro411, AMD athlon(tm) 64 processor 3200+ 1Go de ram et une nvidia geforce 7600 Gs
Et cela est jouable malgré quelques ralentissement notable.

Last edited by Deloince JP; 29-Nov-08 at 23:18.
#7   Old 29-Apr-08, 00:49   
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Deloince JP Deloince JP is offline
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Est ce que le blender 245 apporte des gains de performance superieur par rapport à la version 234. Actuellement mes fichiers blends ne fonctionnent pas en l'état avec blender 245 n'étant pas rétro compatible
#8   Old 29-Apr-08, 01:00   
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Deloince JP Deloince JP is offline
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A Turin Turambar,

"Ce jeu est-il pour le moteur de jeu de Blender?"
Je l'espère, si le game engine de blender s'améliore en technologie d'affichage se serait largement un plus (et quel plus!). Et combien même, malgré l'absence de système d'ombrage dynamique et de problème de juxtaposition des transparence des couches alphas dans le chevauchement des mesh, et bien d'autre encore, le jeux en vaut la chandelle.
Je ne sais pas écrire une seul ligne de code de programmation pour étoffer ce logiciel, mais je pense que l'abandon du blender game engine,serait dommage aux regard de tant d'effort de la par de Ton Roosendaal à concevoir ce super logiciel tout en un.
#9   Old 29-Apr-08, 01:21   
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C'est le travail très impressionnant. Si vous devez parler l'anglais, diriger que vous voulez dire par ce site Internet: http://translation2.paralink.com/

paix,
-nick
............................................
*New* Blender Texture Pack | 128x128 Texture Pack

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#10   Old 29-Apr-08, 02:10   
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Deloince JP Deloince JP is offline
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merci yournamehere pour " Si vous devez parler l'anglais, diriger que vous voulez dire par ce site Internet:" j'avoue que reverso.net c'est rébarbatif, Free translation Online semble excellent.
merci à toi!
- - - - - - - -
thank you yournamehere for " If you must speak English, aim that you want to tell by this Internet site: " I confess that reverso.net it is rebarbative, Online Free translation seems very good.
thanks to you!

Last edited by Deloince JP; 29-Nov-08 at 23:21.
#11   Old 29-Apr-08, 02:20   
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any one know what he's saying yet?

Screens. Crazy awesome.

whoa. It says blender game engine at the bottom. BGE? i mean......... noooooo....... i have faith in it....... wow......
............................................
<<<Watching a ping pong match
<<<Watching a smokin hot chick run in circles.
<<<Trying to see his eye-brows
<<<Smokin hot chick found a trampoline.
<<<Beneful? Wanna go to the park? Beneful?

SAVE THE POLAR BEARS!!!
http://www.reverbnation.com/theregoesthestudio
http://www.myspace.com/sevendaysuntillnextweek

Last edited by Sammaron; 29-Apr-08 at 02:38.
#12   Old 29-Apr-08, 02:35   
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Quote:
thank you yournamehere for " If you must speak English, aim that you want to tell by this Internet site: " I confess that reverso.net it is rebarbative, Online Free translation seems very good.
thanks to you!
Bien, j'ai pensé, que puisque quelques personnes parlantes anglaises se demandaient que vous disiez, j'ai cru que je fournirais la solution. Vous êtes très bienvenus. Je souhaite vous tout la chance dans ce projet, je voudrais le voir à c'est l'achèvement. Planifiez-vous en libération d'une démonstration ?

vous devrez excuser ce que je parle. Je parle partiellement de la connaissance et partiellement de ce traducteur.

paix,
-nick

P.S.
Quote:
any one know what he's saying yet?

Screens. Crazy awesome.

whoa. It says blender game engine at the bottom. BGE? i mean......... noooooo....... i have faith in it....... wow......
It is created with blender version 2.34. From what he says, it runs a good framerate and those screens are traditional 3D runtimes, not renders.
............................................
*New* Blender Texture Pack | 128x128 Texture Pack

"You could call Bill Gates a compassionate Pimp"
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#13   Old 29-Apr-08, 03:02   
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That's the BGE

This is just the thing we need to attract people to the BGE and also encourage people to develop it.
............................................
Soar, soar through the skies upon the wings of anything that can fly, to bring your dreams to reality, to bring success upon you, to bring you a good life for you and your family. Not everyone can get to the point where you constantly draw 4 aces in a deck of cards, but everyone is able to taste what success feels like and what that can mean for them.
#14   Old 29-Apr-08, 03:35   
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MASSter MASSter is offline
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(traduit...)

Est-ce que c'est sérieusement BGE?
? ? Quelle est la cadence de trame ?

Puits fait !
#15   Old 29-Apr-08, 06:21   
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bonjour and petit-chou!

Best looking creation i've ever seen in BGE! All hail!
............................................
Schraaam!
#16   Old 29-Apr-08, 06:40   
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Les graphismes sont vraiment incroyablesBravo!
As-tu l'intention de mettre une Demo à télécharger?
#17   Old 29-Apr-08, 11:20   
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....Tín svaki fransmaður! XD Eitt meistaraverk! Og versión 2.34 XD Eg burdi valt franskt í student XD Rock on!
#18   Old 29-Apr-08, 12:13   
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si c'est possible avec blender 2.34 quel est l'interet d'avoir les dernières versions( tres mauvaise) ?

I think ben and ovidu might try to reuse the 2.34 version of the game engine because I don't believe the current version could handle somthing like that.
#19   Old 29-Apr-08, 12:47   
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Deloince JP Deloince JP is offline
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A MASSter,
oui c'est sérieusement blender game engine.
pour la cadence de frame elle est de 10 frames aux plus bas et remonte à 15 frame aux plus hauts, j'ai remarqué que c'est écart provenait du calque contenant l'herbe.
il faut donc que je désherbe avec parcimonie dans le niveaux, et que j'emploie un autre système que le billboard dans Texture face. Car à un moment ont s'aperçoit que tout les brins d'herbes suivent invariablement notre regard en mouvement, et vue d'en haut cela forme des géométries circulaires apparentées aux immenses traces dessinéess par les farceurs d'ovni dans les champs de blé.
Il est vrai que l'ordinateur sur lequel je travaille date un peux, c'est un AMD athlon(tm) 64 processor 3200+ 1Go de ram et une nvidia geforce 7600 Gs.
j'ai un autre ordinateur avec lequel j'ai essayé le jeux, pentium 4 3Go, 4Go ram, nvidia 8600 Gts 256mo, et la il à un gain de fluidité dans le nombre de frame qui est acceptable.
...
IN MASSter,
yes it is serieusement blender game engine.
for the cadenza of frame it is 10 frames in most low and goes back up to 15 frame in the highest, I pointed out that it is distance came from the tracing paper containing the grass.
it is necessary to therefore that weed with parsimony in levels, and that I job another systeme than billboard in Texture face. Because at instant have realize that very
the bites of herbes follow invariably our look in movement, and upper view it forms circular geometry of related in huge trace drawn by practical joker of UFO in the fields of wheat.
It is true that the computer on which I work date one be able, it is AMD athlon (tm) 64 to processor 3200 1Go of ram and a nvidia geforce 7600 Gs.
I have another computer with which I tried games, pentium 4 3Go, 4Go ram, nvidia 8600 Gts, and her it in a benefit of fluidity in the number frame which is allowable.

Last edited by Deloince JP; 29-Apr-08 at 23:13.
#20   Old 29-Apr-08, 12:51   
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