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It's time again to start thinking about articles, tutorials and images for Issue # 12 of Blenderart Magazine.
In this issue we are focusing on ‘Texturing’. This issue we aim to look at the art/technique of 2d texture creation, creating convincing procedural textures, Nodes, UV mapping and painting of those maps. We would also welcome tutorials addressing how lighting works with materials/textures. We are looking for tutorials, “making of” articles, and projects of interest that focus on Texturing techniques, “how to” and tips. Also wanted, great shaders, materials and node setups for great looking textures.
Subject: "Article submission Issue # 12 [your article name]"
Send in your entries for gallery to gaurav Subject: "Gallery submission Issue # 12" Note: Image size should be of 1024x (width) at max. Last date of submissions September 5, 2007. Good luck! Blenderart Team
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Managing Editor Blenderart Magazine: blog | E-shops | My Squidoo Lenses | personal webpage Last edited by dreamsgate; 21-Aug-07 at 05:57. |
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#1
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yay
i suck at texturing
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#2
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Kewl! I submit an image for consideration.
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"Touch me again and I'll kill you" — Bruce Willis in The Last Boy Scout. www.lenwest.org |
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#3
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Would a good tutorial on how to tile an image in Photoshop be useful?
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Blend On!!! "I can comprehend how a man could look upon the world and be an Atheist, but I cannot fathom how a man could gaze at the heavens and say, "There is no God" Last edited by CGuy; 21-Aug-07 at 01:13. |
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#4
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I think it would be more beneficial if this issue would be adressed more like "Textures, materials and lighting" since those can barely exist without each other.
One magazine collecting articles about all 3 parts of this process seems to be the better choice IMO. By titling it just "Texturing" some people might tend to focus on mainly or even only textures and that's sort of a waste of resources. Seperating information that's so dependent on each other isn't too profitable for learning. You also refer precisely on texture painting in this description, but especially since blender got some new features it would be useful to get tutorials about texture modelling in. It's not really a mystery that sculpting f.e. works great for creating textures for all kinds of organic (or actually even non-organic/hard surface) stuff in particular for realtime geometry. If you want all that in too, I would really recommend you to change some points in that post a tiny little bit or otherwise some of the authors might go on it in some sort of narrow-minded behaviour (no offense, tho). frigi |
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#5
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You are right. Lighting and materials and textures all work together. I will adjust the post accordingly.
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Managing Editor Blenderart Magazine: blog | E-shops | My Squidoo Lenses | personal webpage |
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#6
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bump mapping also work with texture and its very usefull thing (because i dont know how to use it)
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No body is perfect ....and i am nobody . ![]() My PhotoBucket |
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#7
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Yeah!! I cant wait for it to come out. I find the blenderart mags very usefull. Thanks to all who contributes by the way
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#8
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Sandra Gilbert Aug 21st, 2007 at 8:03 am
Jogai: those are very nice materials/textures. Would you care to write a short "How To" on one or all of them? I'd like to, but my English isnt good and my writing talents arent good either. But if there are dutchmen who are willing to help...
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Dutch blender user? join #blenderpraat at irc.freenode.net Dutch 3D Forums (including blender topics): http://www.pixelpraat.nl/ & http://www.3dhype.com/ |
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#9
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dreamsgate
I am on it. in case it covers texture light and render I can write about a current project. it can include how to make plastic shaders with the new node tools we got in the current test builds. They are a step closer to a real shader tree system. I have to see how secure the current features are which are included in the current builds you can get in brokens Blender patch.
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C l a a s E i c k e K u h n e n Assistant Professor Industrial Design Kendall College of Art and Design |
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#10
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Very cool claas, I always love your tutorials, very informative.
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Managing Editor Blenderart Magazine: blog | E-shops | My Squidoo Lenses | personal webpage |
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#11
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hu I did not realize that dreamsgate is you sandra
![]() i have not heard back from broken yet.
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C l a a s E i c k e K u h n e n Assistant Professor Industrial Design Kendall College of Art and Design |
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#12
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Shhhh!!!!!!!!!!!
It is a well kept secret.
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Managing Editor Blenderart Magazine: blog | E-shops | My Squidoo Lenses | personal webpage |
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#13
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Don't tell her, she doesn't know it yet!
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I'm friends with the King of the Universe website @ www.falgor.net | try this custom theme for the forum! my live music @ youtube |
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#14
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I'll post an article, and maybe a gallery picture.
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Star Trek Dauntless, a fan series that needs your help. http://stdauntlessforum.forumotion.net |
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#15
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I think it's time to unsticky this thing (and replace it with call for content for #13).
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Exit, stage left. 2001-2009 |
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#16
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