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haidme haidme is offline
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Ok here is the current progress:

The starting area:





A random screen:


The second cave:


The rope bridge, leading player to the last part of the first level:


Environment, Character and a wooden bridge composition:



Hair-style concept:



Some foliage tests for the mountain level(first level):
Video:youTube1, youTube2, youTube3

New body art:



Krum Trailer! video
Brutal action...

Last edited by haidme; 30-Aug-10 at 15:20. Reason: progress
#1   Old 09-Oct-07, 08:59   
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Matt_Goles Matt_Goles is offline
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Oh my god!!! this is awesome!!! im even playing in on an old machine and the lag isin't that bad! Great work so far!

PS. Love the stupid enimy! he just stood there and let me hit him!!!
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#2   Old 09-Oct-07, 12:32   
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ultimate.... i am speechless
muah muah muah

i thought enemy will hit me..but hey itz damn gud
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#3   Old 09-Oct-07, 12:40   
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graphs and animation : excellent
control player : great
control camera: good
recommendation: for bow some cursor for sniper
good work man
#4   Old 09-Oct-07, 14:29   
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3DGURU 3DGURU is online now
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Good , actually the graphics are rallry good , but you should be not using the method of alpha-planes trees , .. it is old a little ...

and when i played i have a feeling like they were havve , like if they were really carrying havey weapons ,.... but the walkcycle of the enemy is strange as you said , ...
very good , .... and i will be better after eliminating those bugs there
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#5   Old 09-Oct-07, 15:12   
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James XVI James XVI is offline
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Very nice!
#6   Old 09-Oct-07, 17:06   
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VenomSeven VenomSeven is offline
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The dynamic lighting in this game is awesome and it looks like you spent a lot of time on it, but there's always a way to improve it. The trees, as mentioned before should 3D trees rather than plane mapped trees. It makes a lot of difference, trust me. This game has a long way to go in terms of being complete but for the early stage that its in it really does look great.

I wish you luck on this project and I hope to see more soon.
#7   Old 09-Oct-07, 17:57   
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scorpion9 scorpion9 is offline
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hi
Tryed it and it looks great.
keep on going.

some suggestions/oppinions
when changing the weapon, when you scroll all the way up, it could start from the bottom again. e.g currently switching weapons goes axe---bow---sword---bow---axe
but it could be axe---bow--sword--axe, and also go back as it does now.
The arrows will stop in the air.
And also....dont use numpad controls or atleast make a possibility to choose the controls cos i have a laptop(no numpad)
When shooting the arrow,there could be possibility to hold the LMB down without shooting the arrow. releasing LMB should unleash the arrow.

Anyway looks very promising.
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#8   Old 09-Oct-07, 18:50   
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Johando Johando is offline
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nice yob.. how many polygons scene have? Can you post me the sand texture? I will used it in the stargate game.. thanks
#9   Old 09-Oct-07, 19:09   
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Mmph! Mmph! is offline
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reminds me of the old game Rune! Great work!
#10   Old 09-Oct-07, 23:59   
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kirado kirado is offline
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screen-shots puleeeease!
#11   Old 10-Oct-07, 06:32   
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spacestrudel spacestrudel is offline
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Very nice start, keep working on it!!!
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#12   Old 10-Oct-07, 07:16   
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haidme haidme is offline
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Yes thank you for advices. About the trees...the whole environment is temporary- the ground and trees are quckly almost automated generated by me. After I finish the main character movement and all specific actions..like battels, talks, inventory,climb, swim..and so on..I'll pay attention to the environment..and ofcourse the trees will be 3D...there will be watewrfalls, planes filled with flowers, birds, bugs, rivers, dust particles(I like this tiny particles in the cool games...that made the whole atmosphere in the scene) ) Scorpion9 - you are so much right) I'll do what i can about that weapon cycle and shooting.
One question: does somebody know how to animate texture...I'm sorry for the dumm question. I mean...in one 3D plane to change two or three images. I want to use it to animate the shadows af the characters.

P.S. Almost forgot...screenshots:

Last edited by haidme; 10-Oct-07 at 07:32. Reason: screenshots
#13   Old 10-Oct-07, 07:28   
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Please oh please post a .zip man. That game looks awesome.
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#14   Old 10-Oct-07, 19:49   
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Amazing work Haidme. You are completely insane. Good work.

EDIT: Turin. Get a program called 7zip, it can open .rar files.
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Last edited by The Red Hand; 10-Oct-07 at 20:49.
#15   Old 10-Oct-07, 20:40   
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spacestrudel spacestrudel is offline
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ok, i'll ask: what's that weird shape there in the midlle of the scene?
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#16   Old 10-Oct-07, 21:52   
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black reaper black reaper is offline
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how do you manage to have realtime shadows ? Arent you using blender GE ?
#17   Old 10-Oct-07, 22:05   
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haidme haidme is offline
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Yes, only Blender GE is what I use. The shadows are not real time. They a just planes with static .png and "track to" the opposit point of the sun. The effect is pretty good. I want to animate them but I dont know how to animate texture, if someone knows...

P.S. the weird shape..) is box for testing arrow shooting...it is harmless and with no other purpuse .

Last edited by haidme; 16-Feb-08 at 16:07.
#18   Old 11-Oct-07, 07:02   
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kirado kirado is offline
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wow screens look impressive.. gonna definitely give this a test.. thanks for posting them ;-)
#19   Old 11-Oct-07, 17:16   
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black reaper black reaper is offline
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there is a solution, using video texture plugin. the only problem you'll have is about the sun angle. even if you extrac the pics one by one ( using blender renderer) and then animate them with animation shop ( for example) you won't be able to make the character rotate in different direction you with since the animation will be pre-rended.
#20   Old 11-Oct-07, 17:52   
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