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Ok here is the current progress:
The starting area: ![]() ![]() A random screen: ![]() The second cave: ![]() The rope bridge, leading player to the last part of the first level: ![]() Environment, Character and a wooden bridge composition: ![]() Hair-style concept: ![]() Some foliage tests for the mountain level(first level): Video:youTube1, youTube2, youTube3 New body art: ![]() Krum Trailer! video Brutal action... Last edited by haidme; 30-Aug-10 at 15:20. Reason: progress |
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#1
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Oh my god!!! this is awesome!!! im even playing in on an old machine and the lag isin't that bad! Great work so far!
PS. Love the stupid enimy! he just stood there and let me hit him!!! ![]()
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My name is Matt,,, and I'm a blendaholic.... |
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#2
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ultimate.... i am speechless
![]() muah muah muah i thought enemy will hit me..but hey itz damn gud
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Fight with your inner self then with the world
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#3
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graphs and animation : excellent
control player : great control camera: good recommendation: for bow some cursor for sniper good work man |
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#4
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Good , actually the graphics are rallry good , but you should be not using the method of alpha-planes trees , .. it is old a little ...
and when i played i have a feeling like they were havve , like if they were really carrying havey weapons ,.... but the walkcycle of the enemy is strange as you said , ... very good , .... and i will be better after eliminating those bugs there
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Open-Class |
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#5
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Very nice!
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#6
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The dynamic lighting in this game is awesome and it looks like you spent a lot of time on it, but there's always a way to improve it. The trees, as mentioned before should 3D trees rather than plane mapped trees. It makes a lot of difference, trust me. This game has a long way to go in terms of being complete but for the early stage that its in it really does look great.
I wish you luck on this project and I hope to see more soon.
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Game Engine Tutorials: blendenzo.com, tutorialsforblender3d.com, socialstorage, OTO:LevelDesign BGE Dev: Adding Game Engine Actuators Texture Resources: cgtextures.com, OpenFrag Texturepack, Creating Textures & UV Mapping Techniques My Tutorials: Creating Skybox Textures, Texture Painting |
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#7
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hi
Tryed it and it looks great. keep on going. some suggestions/oppinions when changing the weapon, when you scroll all the way up, it could start from the bottom again. e.g currently switching weapons goes axe---bow---sword---bow---axe but it could be axe---bow--sword--axe, and also go back as it does now. The arrows will stop in the air. And also....dont use numpad controls or atleast make a possibility to choose the controls cos i have a laptop(no numpad) When shooting the arrow,there could be possibility to hold the LMB down without shooting the arrow. releasing LMB should unleash the arrow. Anyway looks very promising.
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Why does life exist only on earth? Because God used Bugged script for Importing Universe. "Error, unable to import Module.Life()! This may cause some serious problems. Do you want to continue? Yes-------------------No |
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#8
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nice yob.. how many polygons scene have? Can you post me the sand texture? I will used it in the stargate game.. thanks
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#9
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reminds me of the old game Rune! Great work!
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#10
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screen-shots puleeeease!
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#11
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Very nice start, keep working on it!!!
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#12
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Yes thank you for advices. About the trees...the whole environment is temporary- the ground and trees are quckly almost automated generated by me. After I finish the main character movement and all specific actions..like battels, talks, inventory,climb, swim..and so on..I'll pay attention to the environment..and ofcourse the trees will be 3D...there will be watewrfalls, planes filled with flowers, birds, bugs, rivers, dust particles(I like this tiny particles in the cool games...that made the whole atmosphere in the scene
) ) Scorpion9 - you are so much right ) I'll do what i can about that weapon cycle and shooting.One question: does somebody know how to animate texture...I'm sorry for the dumm question. I mean...in one 3D plane to change two or three images. I want to use it to animate the shadows af the characters. P.S. Almost forgot...screenshots:
Last edited by haidme; 10-Oct-07 at 07:32. Reason: screenshots |
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#13
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Please oh please post a .zip man. That game looks awesome.
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-> My Site <- "You can keep your fancy ales;you can drink them by the flagon. But the only drink for the brave and true........comes from the Green Dragon!" 3DGURU, kbot, lilgrudgeboy, and I have the BA record for quickest thread-16 pages in 60 minutes on 12/19/07. ->Miscreant WIP<- ->N-Game user levels<- |
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#14
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Amazing work Haidme. You are completely insane. Good work.
EDIT: Turin. Get a program called 7zip, it can open .rar files.
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I don't flame, I rebuttal. Last edited by The Red Hand; 10-Oct-07 at 20:49. |
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#15
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ok, i'll ask: what's that weird shape there in the midlle of the scene?
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#16
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how do you manage to have realtime shadows ? Arent you using blender GE ?
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#17
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Yes, only Blender GE is what I use. The shadows are not real time. They a just planes with static .png and "track to" the opposit point of the sun. The effect is pretty good. I want to animate them but I dont know how to animate texture, if someone knows... P.S. the weird shape.. ) is box for testing arrow shooting...it is harmless and with no other purpuse .
Last edited by haidme; 16-Feb-08 at 16:07. |
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#18
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wow screens look impressive.. gonna definitely give this a test.. thanks for posting them ;-)
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#19
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there is a solution, using video texture plugin. the only problem you'll have is about the sun angle. even if you extrac the pics one by one ( using blender renderer) and then animate them with animation shop ( for example) you won't be able to make the character rotate in different direction you with since the animation will be pre-rended.
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#20
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