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slikdigit slikdigit is offline
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triple candy release
three versions of mancandy- 1.0 is the 'original', 2.0 works with blender 2.45, and 2.1 works with SVN. I don't have a 1.1 (original that works with SVN), but if you really need it, I can make one (needs fixing some constraints to work with the new constraint refactor)
So get 'em before I change my mind
night folks
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tube/elephants dream/freefac(tory)
#1   Old 13-Oct-07, 08:05   
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CD38 CD38 is offline
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Thanks for sharing this amazing rig, Bassam.
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#2   Old 13-Oct-07, 08:08   
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Alltaken Alltaken is offline
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So the next version of Blender will not be compatible with the 1.0 rig?

This book that I may or may not be writing was going to be using the 1.0 Rig (since it was a little simpler than the 2.0 Rig). Perhaps there is another simple but expression rich character that will work with the next version of blender.

WomanCandy, and BabyCandy could complete ManCandy's lonely existence ;-)

Cheers Bassam, fantastic work as usual, have a great one. (nice renders of the three MenCandy's BTW)

Doug Ollivier
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#3   Old 13-Oct-07, 10:38   
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oogsnoepje oogsnoepje is offline
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Cool, but where are the control meshes in 2.1?

(can only see them by selecting them in the outliner and entering edit mode, even though I'm using a recent svn version)
#4   Old 13-Oct-07, 10:41   
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Wooh! You're the man!
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#5   Old 13-Oct-07, 13:39   
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Felix_Kütt Felix_Kütt is offline
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very nice! 5*( you'll have to imagine them though, as this forum section doesn't have ratings)
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#6   Old 13-Oct-07, 15:02   
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slikdigit slikdigit is offline
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oognoepje
the control meshes are hidden.. if you want to see them in object mode , you can either unhide them in the outliner (the little eye icon) or hit alt-H to unhide everything at once in the 3d view... that'll show everything, including the lattices/empties/curves that make up the rest of mancandy's rig.
Alltaken, well, if you really want I can make a 1.1 rig... the reason 1.0 (or 2.0) don't work is that action constraint target angles had a bug in older versions (including 2.45) of blender, so you had to enter the wrong angles (sometimes) to get the right rotations. That's been fixed in SVN, thus breaking all the old rigs that (painfully) had to work around the old system. This includes (of rigs that I have released) Mancandy x.0 rigs, and Proog and Emo.
Fixing them is a matter of selecting each of the action constraints and re-doing the target angles rotations.
No WomanCandy.. she'll just be called "Candy" of course
thanks everyone , and Felix, thanks for the imaginary stars. We all know those are the best kind.
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tube/elephants dream/freefac(tory)

Last edited by slikdigit; 13-Oct-07 at 15:14.
#7   Old 13-Oct-07, 15:10   
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oogsnoepje oogsnoepje is offline
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Quote:
Originally Posted by slikdigit View Post
oognoepje
the control meshes are hidden.. if you want to see them in object mode , you can either unhide them in the outliner (the little eye icon) or hit alt-H to unhide everything at once in the 3d view... that'll show everything, including the lattices/empties/curves that make up the rest of mancandy's rig.
Heh, suddently I felt like a noob Thank you, didn't notice they were grayed out

*thanks the friendly person and starts playing with the new candy*
#8   Old 13-Oct-07, 16:01   
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Whooo hoo! thanks Bassam!!! =D
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Want some Mancandy? well here you can have all the mancandy you can handle! Mancandy Variations Thread
But Wait there's more! Here
#9   Old 13-Oct-07, 20:20   
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bugman_2000 bugman_2000 is offline
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Thanks! Excellent stuff as always.

Quote:
This book that I may or may not be writing was going to be using the 1.0 Rig (since it was a little simpler than the 2.0 Rig). Perhaps there is another simple but expression rich character that will work with the next version of blender.
Have you seen Calvin's hamster? That's a pretty nice rig for beginners.
#10   Old 14-Oct-07, 06:07   
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Alltaken Alltaken is offline
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Thanks bugman, yeah the hamster looks good, i'll take a close look at it. Something around the ManCandy 1.0 complexity I think is great for beginners.
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#11   Old 14-Oct-07, 06:40   
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slikdigit slikdigit is offline
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well, as I said Alltaken, if you really want mancandy 1.0 to work with blender SVN it isn't hard to make a 1.1 version for that purpose- just let me know. He should work fine with blender 2.45 already, though.
Good luck with the book!
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#12   Old 14-Oct-07, 23:27   
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Felix_Kütt Felix_Kütt is offline
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how 'bout naming 'em, 'ManCandy -simplified' and 'ManCandy'?
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#13   Old 15-Oct-07, 01:25   
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slikdigit slikdigit is offline
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I'll stick with 1.x and 2.x series - I'm investigating ways of retaining the fexibility and getting back some simplicity for 3.x.. so naming 1 simplified might become confusing then.
(I'll probably fail though.. there are ways to lump controls together, but if you push it too far it becomes less intuitive- but I hope I can figure out more things)
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#14   Old 15-Oct-07, 01:54   
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Eckie Eckie is offline
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Quote:
Originally Posted by slikdigit View Post
oognoepje
the control meshes are hidden.. if you want to see them in object mode , you can either unhide them in the outliner (the little eye icon) or hit alt-H to unhide everything at once in the 3d view... that'll show everything, including the lattices/empties/curves that make up the rest of mancandy's rig....
I'd like to add one thing to this:

It appears to me the skeleton is by default unselectable in the 3d view. (The button is next to the visibility button in the outliner.) So although i got to see the skeleton, I still couldn't pose it. Making the skeleton selectable fixed this.

I thought I'd post this here, for people who are running into the same problem
#15   Old 18-Oct-07, 22:32   
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macouno macouno is offline
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Congratulations!

Can't wait to take him apart to see how the insides work! (I did that with clocks/radios when I was 5 too... not that that ever led to anything constructive)
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#16   Old 19-Oct-07, 00:07   
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slikdigit slikdigit is offline
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Hi folks. Those of you who had trouble with 2.0 having an invisible and unselectable armature; you can redownload the file, I made it visible/selectable. Invisible is good for linking, visible is good for animating in the same file...
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#17   Old 19-Oct-07, 02:59   
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ToastBusters ToastBusters is offline
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Hey Bassam,

This seems to imply that the current rig would be broken in SVN. Does this mean that there will not be a backwards compatibility? I'm working on a project that, on release of 2.50, will have hair and fur added and be ready to render thereafter. If this will break any compatibility, that wouldn't be good, because the animation work should already be done by then...

Unless there will be a script that can convert the rig
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#18   Old 21-Oct-07, 15:19   
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Aligorith Aligorith is offline
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ToastBusters: it should only really affect action constraints. All other constraints should load ok, although older versions may no longer read some of the files correctly.
#19   Old 21-Oct-07, 22:28   
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ozawa3106 ozawa3106 is offline
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Bassam,

Brilliant work! I have just done a rough blocking for the 11 sec club. Everything is perfectly under control so far.

I am really looking forward to your tutorial DVD.
#20   Old 24-Oct-07, 23:12   
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