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3D maze generator for b2.45


# official page :
# http://jmsoler.free.fr/util/blenderf..._generator.htm
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#1   Old 28-Dec-07, 20:46   
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PapaSmurf PapaSmurf is offline
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dude, that looks insanely difficult. If we get out, do we get the maiden?
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#2   Old 28-Dec-07, 21:44   
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WOW!!! this looks great! Thank you
#3   Old 28-Dec-07, 22:56   
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Quote:
Originally Posted by PapaSmurf View Post
dude, that looks insanely difficult. If we get out, do we get the maiden?
You are right : there is no door.
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#4   Old 29-Dec-07, 00:48   
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You are right : there is no door.
Two doors have been added. Now i have to write a solver ...
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#5   Old 29-Dec-07, 01:40   
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Ace Dragon Ace Dragon is offline
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You could use this script to generate mazes for the BGE. Have multistory mazes with ramps and varied hallway widths and rooms with simple details.

Generate your maze, create your character and fire up the BGE.
#6   Old 29-Dec-07, 02:56   
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Quote:
Originally Posted by Cyborg Dragon View Post
You could use this script to generate mazes for the BGE. Have multistory mazes with ramps and varied hallway widths and rooms with simple details.

Generate your maze, create your character and fire up the BGE.
Exactly that !! Thanks !
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#7   Old 29-Dec-07, 15:34   
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gira.sole gira.sole is offline
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Goot work !!
#8   Old 29-Dec-07, 17:02   
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I am working on a better uv coordinates unwrapper. The "smart projection" is not good enough for an AO baking ....
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#9   Old 29-Dec-07, 20:35   
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fobsta fobsta is offline
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that looks great

well done!
#10   Old 29-Dec-07, 22:00   
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v0.3 :
The script itself has been updated with correct normal orientation and the demo file has now a smaller uv texture with a better uv unwrapping.
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#11   Old 30-Dec-07, 01:53   
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Jeremy Ray Jeremy Ray is offline
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What would make this extra sweet is if it could plug in pre-made tunnel sections.

Also, if there was a way to generate geometry so it wasn't always rectangular. Maybe squash it into a fractal pattern . . .
#12   Old 30-Dec-07, 06:10   
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Quote:
Originally Posted by Jeremy Ray View Post
What would make this extra sweet is if it could plug in pre-made tunnel sections.
Next step, perhaps ...
Quote:
Originally Posted by Jeremy Ray View Post
Also, if there was a way to generate geometry so it wasn't always rectangular. Maybe squash it into a fractal pattern . . .
... could be nested in the pre-made tunnel sections.

http://fr.youtube.com/watch?v=LsOu0x6Q9wc
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#13   Old 30-Dec-07, 11:25   
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gira.sole gira.sole is offline
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Quote:
Originally Posted by jms View Post
Next step, perhaps ...

... could be nested in the pre-made tunnel sections.

http://fr.youtube.com/watch?v=LsOu0x6Q9wc
This video is not available .
#14   Old 30-Dec-07, 12:01   
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The new url:
http://fr.youtube.com/watch?v=8LnAYY0LhrQ
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Last edited by jms; 30-Dec-07 at 17:35.
#15   Old 30-Dec-07, 13:29   
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Quote:
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Nice work again !
It seems that the movie shows a travel in the blender game engine itself.
How did you make this ?
#16   Old 30-Dec-07, 17:48   
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Quote:
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Nice work again !
It seems that the movie shows a travel in the blender game engine itself.
How did you make this ?
Just a real time capture with camstudio.
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#17   Old 30-Dec-07, 18:30   
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This looks super complicated for someone who has no python scripting
experience...such as myself. It looks awesome though.
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#18   Old 02-Feb-08, 02:21   
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planaria planaria is offline
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this is very awesome do you plan on going further with it?

i agree with above posters that more variation is good.. what about creationbased on metaballs for things like cave systems?
#19   Old 02-Feb-08, 13:22   
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No doubt that the script needs a good UI for users with no python skill and some automatic functions to create lights for instance but for the moment i'm on serious upgrade of the UI of my Hotkeys script.
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#20   Old 02-Feb-08, 18:34   
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