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Tictoon Tictoon is offline
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I'm making a diamond but I can't get it theright texture, I tried adding the texture on the outside, i tried creating 2 layers, one tranparent and one shiny so light bounces off it, but they dont work, if anyone knows how plz share
#1   Old 15-Jan-08, 02:11   
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Diamonds usually have an IOR of 2.5 and is faceted so you don't want set smooth on.

For the dispersion effect, you'll need a renderer like Indigo.
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#2   Old 15-Jan-08, 02:33   
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No textures should be necessary.
From the sounds of it you haven't played with refraction yet. You will probably need to give it something to refract (okay so here a background texture could help you. ) It's all down to what you're trying to achieve.
#3   Old 15-Jan-08, 02:55   
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you'll find the spec for different type of stone

been done long time ago


Diamond

<shader type="generic" name="MADiamante" >
<attributes>
<color r="0.0010000" g=".0010000" b="0.0010000" />
<specular r="1.000000" g="1.000000" b="1.000000" />
<transmited r="1.000000" g="1.000000" b="1.000000" />
<reflected r="0.5000000" g="0.5000000" b="0.5000000" />
<hard value = "300.000000"/>
<IOR value = "2.417000"/>
<min_refle value = "0.000000"/>
<fast_fresnel value = "off"/>
<tir value = "on"/>
</attributes>
</shader>

RUBINO

<shader type="generic" name="MARubino" >
<attributes>
<color r="0.0080000" g=".000000" b="0.0010000" />
<specular r="1.000000" g="1.0000000" b="1.000000" />
<transmited r="1.00000" g="0.200000" b="0.3000000" />
<reflected r="0.500000" g="0.35000000" b="0.4250000" />
<hard value = "300.000000"/>
<IOR value = "1.77000"/>
<min_refle value = "0.000000"/>
<fast_fresnel value = "off"/>
<tir value = "on"/>
</attributes>
</shader>

Saphire

<shader type="generic" name="MAZaffiro" >
<attributes>
<color r="0.0010000" g=".0010000" b="0.0080000" />
<specular r="1.000000" g="1.0000000" b="1.000000" />
<transmited r="0.300000" g="0.300000" b="1.000000" />
<reflected r="0.3000000" g="0.3000000" b="0.50000000" />
<hard value = "300.000000"/>
<IOR value = "1.77000"/>
<min_refle value = "0.000000"/>
<fast_fresnel value = "off"/>
<tir value = "on"/>
</attributes>
</shader>

Emerald

<shader type="generic" name="MASmeraldo" >
<attributes>
<color r="0.0030000" g=".0080000" b="0.0010000" />
<specular r="1.000000" g="1.0000000" b="1.000000" />
<transmited r="0.100000" g="1.000000" b="0.2000000" />
<reflected r="0.3000000" g=".50000000" b="0.2000000" />
<hard value = "200.000000"/>
<IOR value = "1.58000"/>
<min_refle value = "0.000000"/>
<fast_fresnel value = "off"/>
<tir value = "on"/>
</attributes>
</shader>
Topaze

<shader type="generic" name="MATopazio" >
<attributes>
<color r="0.0080000" g=".0070000" b="0.0010000" />
<specular r="1.000000" g="1.0000000" b="1.000000" />
<transmited r="1.000000" g="0.800000" b="0.2000000" />
<reflected r="0.50000000" g="0.50000000" b="0.3500000" />
<hard value = "200.000000"/>
<IOR value = "1.62000"/>
<min_refle value = "0.000000"/>
<fast_fresnel value = "off"/>
<tir value = "on"/>
</attributes>
</shader>
Ametist
<shader type="generic" name="MAAmetista" >
<attributes>
<color r="0.0060000" g=".0010000" b="0.0080000" />
<specular r="1.000000" g="1.0000000" b="1.000000" />
<transmited r="0.9000000" g="0.100000" b="1.0000000" />
<reflected r="0.5000000" g="0.40000000" b="0.5000000" />
<hard value = "200.000000"/>
<IOR value = "1.54000"/>
<min_refle value = "0.000000"/>
<fast_fresnel value = "off"/>
<tir value = "on"/>
</attributes>
</shader>
<shader type="generic" name="MAAcquamarina" >
<attributes>
<color r="0.0050000" g=".0050000" b="0.0080000" />
<specular r="1.000000" g="1.0000000" b="1.000000" />
<transmited r="0.800000" g="0.900000" b="1.0000000" />
<reflected r="0.50000000" g="0.50000000" b="0.50000000" />
<hard value = "200.000000"/>
<IOR value = "1.58000"/>
<min_refle value = "0.000000"/>
<fast_fresnel value = "off"/>
<tir value = "on"/>
</attributes>
</shader>





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#4   Old 25-Jan-08, 16:36   
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ekud ekud is offline
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thanks for that information it help me
#5   Old 10-Nov-08, 07:24   
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