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I'm making a diamond but I can't get it theright texture, I tried adding the texture on the outside, i tried creating 2 layers, one tranparent and one shiny so light bounces off it, but they dont work, if anyone knows how plz share
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#1
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Diamonds usually have an IOR of 2.5 and is faceted so you don't want set smooth on.
For the dispersion effect, you'll need a renderer like Indigo.
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Soar, soar through the skies upon the wings of anything that can fly, to bring your dreams to reality, to bring success upon you, to bring you a good life for you and your family. Not everyone can get to the point where you constantly draw 4 aces in a deck of cards, but everyone is able to taste what success feels like and what that can mean for them. |
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#2
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No textures should be necessary.
From the sounds of it you haven't played with refraction yet. You will probably need to give it something to refract (okay so here a background texture could help you. ) It's all down to what you're trying to achieve. |
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#3
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you'll find the spec for different type of stone
been done long time ago Diamond <shader type="generic" name="MADiamante" > <attributes> <color r="0.0010000" g=".0010000" b="0.0010000" /> <specular r="1.000000" g="1.000000" b="1.000000" /> <transmited r="1.000000" g="1.000000" b="1.000000" /> <reflected r="0.5000000" g="0.5000000" b="0.5000000" /> <hard value = "300.000000"/> <IOR value = "2.417000"/> <min_refle value = "0.000000"/> <fast_fresnel value = "off"/> <tir value = "on"/> </attributes> </shader> RUBINO <shader type="generic" name="MARubino" > <attributes> <color r="0.0080000" g=".000000" b="0.0010000" /> <specular r="1.000000" g="1.0000000" b="1.000000" /> <transmited r="1.00000" g="0.200000" b="0.3000000" /> <reflected r="0.500000" g="0.35000000" b="0.4250000" /> <hard value = "300.000000"/> <IOR value = "1.77000"/> <min_refle value = "0.000000"/> <fast_fresnel value = "off"/> <tir value = "on"/> </attributes> </shader> Saphire <shader type="generic" name="MAZaffiro" > <attributes> <color r="0.0010000" g=".0010000" b="0.0080000" /> <specular r="1.000000" g="1.0000000" b="1.000000" /> <transmited r="0.300000" g="0.300000" b="1.000000" /> <reflected r="0.3000000" g="0.3000000" b="0.50000000" /> <hard value = "300.000000"/> <IOR value = "1.77000"/> <min_refle value = "0.000000"/> <fast_fresnel value = "off"/> <tir value = "on"/> </attributes> </shader> Emerald <shader type="generic" name="MASmeraldo" > <attributes> <color r="0.0030000" g=".0080000" b="0.0010000" /> <specular r="1.000000" g="1.0000000" b="1.000000" /> <transmited r="0.100000" g="1.000000" b="0.2000000" /> <reflected r="0.3000000" g=".50000000" b="0.2000000" /> <hard value = "200.000000"/> <IOR value = "1.58000"/> <min_refle value = "0.000000"/> <fast_fresnel value = "off"/> <tir value = "on"/> </attributes> </shader> Topaze <shader type="generic" name="MATopazio" > <attributes> <color r="0.0080000" g=".0070000" b="0.0010000" /> <specular r="1.000000" g="1.0000000" b="1.000000" /> <transmited r="1.000000" g="0.800000" b="0.2000000" /> <reflected r="0.50000000" g="0.50000000" b="0.3500000" /> <hard value = "200.000000"/> <IOR value = "1.62000"/> <min_refle value = "0.000000"/> <fast_fresnel value = "off"/> <tir value = "on"/> </attributes> </shader> Ametist <shader type="generic" name="MAAmetista" > <attributes> <color r="0.0060000" g=".0010000" b="0.0080000" /> <specular r="1.000000" g="1.0000000" b="1.000000" /> <transmited r="0.9000000" g="0.100000" b="1.0000000" /> <reflected r="0.5000000" g="0.40000000" b="0.5000000" /> <hard value = "200.000000"/> <IOR value = "1.54000"/> <min_refle value = "0.000000"/> <fast_fresnel value = "off"/> <tir value = "on"/> </attributes> </shader> <shader type="generic" name="MAAcquamarina" > <attributes> <color r="0.0050000" g=".0050000" b="0.0080000" /> <specular r="1.000000" g="1.0000000" b="1.000000" /> <transmited r="0.800000" g="0.900000" b="1.0000000" /> <reflected r="0.50000000" g="0.50000000" b="0.50000000" /> <hard value = "200.000000"/> <IOR value = "1.58000"/> <min_refle value = "0.000000"/> <fast_fresnel value = "off"/> <tir value = "on"/> </attributes> </shader> Salutations |
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#4
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thanks for that information it help me
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#5
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