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Hi
I work on some characters. I would like to have some comments to improve my modeling (the mesh not the design ).This model is to be animated (for my game and in some animation trailer) The character : ![]() The wire :
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio Last edited by blendman; 06-Aug-08 at 15:02. Reason: change the title |
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#1
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Looks excellent, though there is a six pole vertex in the forehead, though that area looks pretty flat so maybe it won't cause any problems.
Also the eyes are a bit too open, the lids should close around the eye ball a bit more, to stop him looking corpse like. |
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#2
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thank very much for your comments, thank to you, I have improved the head :-D
Quote:
Quote:
![]() I have made another hair to test, and I find it interesting, but not finished.
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
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#3
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Yeah - cute character! Almost looks like a younger version of your avatar! It's the hair that does it.
The sleeves are quite odd. will there be hands? And I'm guessing the game model will be basicly the same without subsurf? Can I see that?
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We'd listen to same beet for 7 hours and were happy with it! http://yogyog.org |
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#4
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I think he's talking about his MMO, not the BGE.
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-> My Site <- "You can keep your fancy ales;you can drink them by the flagon. But the only drink for the brave and true........comes from the Green Dragon!" 3DGURU, kbot, lilgrudgeboy, and I have the BA record for quickest thread-16 pages in 60 minutes on 12/19/07. ->Miscreant WIP<- ->N-Game user levels<- |
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#5
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Thank you for your comments
Quote:
. But I think, he 's more beautiful than my avatar :-DQuote:
![]() ![]() Quote:
Quote:
![]() Here, I have made a "turn-over" (2.5Mo), if you have any comment : Click here for the turn over
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio Last edited by blendman; 18-Feb-08 at 23:37. |
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#6
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Hi
I have made another character (always for my game) : ![]() If you have any comments, it would be really appreciated .thank you for watching. Bye
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio Last edited by blendman; 02-Mar-08 at 11:40. |
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#7
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Great stuff!!!
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#8
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Thank you
![]() I have taken a screenshot to have some comments about the modelisation and the wire ![]()
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
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#9
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Quite nice topology. If you are going for heavy animation in the future as well I would advice you to to consider for example also this topology patterns (but your are very good for animation as well):
![]() ![]() ![]() Source: Internet |
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#10
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I like it overall, I think mouth shape is something to look at and possibly change on both people.
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#11
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Quote:
)
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
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#12
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Looks very good! Nice style.
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Smoke weed, drink booze, we haven't time to lose |
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#13
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Love the robot. Definite flare lol.
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Most recent build (for me ): q6600 cpu, 780i striker II mobo, 150gb raptor hd, 500gb hd, 4gb ram, 8800gts 512mb g92rev, vista 64, antec 900 case, 1100w psu, 24" ws sceptreNext build (for a friend): q6600 cpu, unsure on mobo, 4gb ram, 300gb velociraptor hd (hopefully so I trick...err give him my 500gb in exchange ), 8600gt, xp pro 64, raidmax 619wb case, 500w psu, 22" ws samsung
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#14
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thanks for your comments.
what does mean "definite flare" ? Sorry, I'm not very godd in English .
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
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#15
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Looking pretty good. I especially like the overall style of your characters. Your mesh topology looks a little different then what I have seen from other threads. Why did you add those extra loops for the nose stem.
How many faces / tris do you have for the current model? Is this a blender game or are you using a different game engine?
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My WIPS: Chameleon and Fly Short, Belor Interesting Vimeo Channels: Blender Tutorials Channel, Blender Animation/Video Channel, Blender Timelapse Channel Go vote for feature requests for blender on Blenderstorm.org |
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#16
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Quote:
Thank s ![]() Quote:
But now thanks to JiriH , there are some good explainations about a good topology for a human head, in this thread.Quote:
![]() Quote:
It's not a Real time 3D engine, but a 2D engine, because our game is a 3D isometric game ![]() So, a new picture, with some change : - younger - mouth changements - new short - somes other modifications ![]() Bye :-D
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
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#17
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That looks killer, great modeling/shaders/lighting.
5* stuff, I love it. Animation?
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threadless.profile | shirt and print designs my.flickr ((yoj.song)) | music.project |
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#18
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Hi free_ality
![]() Quote:
I'll make some animations for my game, but before I have to make a good armature with some feature : - FK and IK (for arms and legs) - squash and stretch (?) - some good foot bones features (to create a walk easily) like in the "red-nelb" armature for example - iksolver in the hand modify with a rotaion from another bone to close the fingers And I have to make some good shape keys too
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Blog (recent Work) : http://blendman.blogspot.com/ Moonkiroe MMORPG http://www.moonkiroe.com Portfolio |
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#19
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Awesome, Ill be watching this thread.
Yeah, rigs can be tough, but its always best to put in the work, because sub-par rigs are just a waste of time. Best of luck!
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threadless.profile | shirt and print designs my.flickr ((yoj.song)) | music.project |
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#20
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